Showing posts with label virtual art. Show all posts
Showing posts with label virtual art. Show all posts

Sunday, December 11, 2011

Breaking Barriers: "Transformation: Virtual Art on the Brink" Wins Awards & Other UWA News

Transformation: Virtual Art on the Brink Receives a SPECIAL AWARD FOR BREAKING THE BARRIERS IN THE MachinimUWA IV: Art of the Artists Competition & MEJOR OBRA DE INVESTIGACIÓN / OPEN THIS END AWARD OF EXCELLENCE FOR INVESTIGATIVE FILM



Several people have asked me for the written transcript of the voice over, and at last I've edited the script I wrote so it matches what ended up in the film:

It is not surprising that much of the virtual world is modeled on what we know--physical spaces like art museums, or that art in it draws on what's come before--each new medium does that. but the best virtual art is a new kind of new media, using the particular properties of the virtual world to make metaphors manifest.

The avatar, the visual representation of the spectator, separates or connects our point of view to the avatar's position with the mobile camera, the virtual kino-eye.

When the avatar approaches Misprint Thursday's video art and music installation "Digital Glove," we only see and hear when we enter the space and turn on the media stream. This is kind of like augmented reality.

Virtual art has to stand on its own, as this piece does, but it also gives us a glimpse of augmented reality, not either virtual or physical, but layers of visual, kinetic, and haptic, interfaces overlayed on the actual world. The physical world becomes part of the interface, or vice versa, recasting the material world as another level of data to be combined with what can be seen only with some kind of device.

"The matter of ideas" by Gleman Jun uses a script to put the visitor's name in the piece, as if you were the person on the bench. It reminds us that matter in a virtual world is data. The ideas which can be realized, the metaphors manifested, are manipulated in a different way than when gravity, scarcity, and other physical limitations are involved. When we use an avatar, we position ourselves both in front of and within the virtual art, and toggle between them literally and metaphorically. Seeing the person with your name on it generate an image of itself, calls our attention to the work of art in the age of virtual reproduction.

In "Here Comes the Sun," Sledge Roffo makes a piece the spectator can not only see, but change, choosing colors, setting off sunbursts, triggering sounds. It raises the questions of whether pieces like this are interactive or reactive, and maybe that depends on whether you experience it from in front of or within it. When we play the piece, we perform it, and enter into a new relationship to the artwork, and the environment in which we experience it, as a performer.


My piece, “One and Four Timeboards” takes an imaginary prop from a film I shot in Second Life and installs it like Joseph Kosuth’s 1965 piece One and Three Chairs: the object itself, a photograph of the object where it is installed, and a definition of the word. But this is a virtual piece, so it is clickable, and yields, to the user, an unknown and unpredictable result: being teleported to a sphere above the gallery which mimics the timetravel sequences in the movie. It is meant as a moment of disruption, of instability in one’s perceptual field, and to suggest that in virtual art, there is a fourth aspect of meaning to consider: transformation.

I could click on it because nothing's gonna happen--WAIT! What? No!

Ohh, no and spinning, where is this? So familiar . . . it can't be . . . this is the time lab, but that's not a real place, it's the set I built for making machinima. and those are the other time boards, those are my avatars, my characters! OHHHHHHH!


Misprint Thursday's "Digital Glove"

One of the installations featured in the film, Misprint Thursday's "Digital Glove," took the top prize in the entire Year-long UWA 3D Open Art Challenge. Misprint is one of the artists in the exhibition I'm currently curating at LEA4, InterACT! (and she shared 5th prize with another InterACT! artist Glyph Graves), and her work is continually connecting video, music, 3D virtual art, computer mediated communication, and traditional art technique. I'm delighted "Digital Glove" was recognized because the piece is works so well on many levels--as an installation, as a video installation, as multimedia combining virtual installation, an original song with lyrics and music that make connections to the virtual and digital medium in which they were created and in which they are experienced, as a piece that uses the specific affordances and properties of the virtual world. When I was editing the footage I filmed of "Digital Glove" for "Transformation," I loved being with the piece so much that I cut a video for the entire song, and here it is:


Iono Allen's "Virtual Love" Also Wins a Machinima Prize at UWA

Virtual love also won one of the top prizes. This is an inspired film about an artwork, because of the way it both shows it and also transforms it, making a film that enters into dialogue--or dance--with the piece, rather than only documenting it. It is in that way an original piece of film art, standing (or dancing, or plunging) on its own.


Saturday, November 26, 2011

InterACT! with Mixed Reality at LEA4: 11/26/11

Tonight you can see for yourself the mixed reality performance/participatory environment that is Senses Places at InterACT! on LEA4. I've been experimenting with two of the ways of interacting with my avatar from outside of the Second Life interface: the webcam interface and the wii mote. These are not really spectator sports, but something you do and experience, but I think that when we do them together at the event on Saturday night, it might be really fun and interesting. For the wii mote, you need a mac computer (that is the platform the program you download was written for), but for the webcam, all you need is the webcam, and the HUD available at Senses Places. Instructions are at the environment, too.




INSTRUCTIONS FOR WEBCAM, LIVESTREAM, & WII MOTE ARE AVAILABLE AT THE SENSES PLACES ENVIRONMENT


WEBCAM INTERFACE --this is what it looks like in your web browser when you use the HUD in Second Life and the web interface with webcam. Only you see this on your computer, but your avatar responds to what you do.


SENSES PLACES
MIXED REALITY PERFORMANCE & PARTICIPATION EVENT


SATURDAY, NOVEMBER 26
5-7pm (PST/GMT-8)
AT InterACT! on LEA4


InterACT! art exhibition entrance SLURL: http://maps.secondlife.com/secondlife/LEA4/21/10/21 (There is a teleporter there to go up to Senses Places environment or go directly to: http://maps.secondlife.com/secondlife/LEA4/53/144/301

SENSES PLACES
Mixed Reality Participatory Performance Environment

With livestream video of performers in Portugal and Japan who will also be in SL, as well as the opportunity for you to participate in SL, with or without a mixed reality component of your own with webcam or wii mote. If you have either of those, you can manipulate your avatar from outside SL. Come over and experiment with other people who are doing that, too, and see what it's like.

Instructions and a HUD are available at the Senses Places environment,
SLURL: http://maps.secondlife.com/secondlife/LEA4/53/144/301

See the LEA blog for more details. http://lindenarts.blogspot.com/2011/11/mixed-reality-participatory.html

SENSES PLACES
By Butler2 Evelyn/Isabel Valverde & Toddles Lightworker/Todd Cochrane
with Anisabel/Ana Moura, Lux Nix/Clara Gomes, In Yan/Keiji Mitsubuchi, Island Habana/Yukihiko Yoshida, Jun Makime, Yumi Sagara and others

InterACT!
A Linden Endowment for the Arts exhibition showcasing interactive virtual art

Virtual art can invite, or even insist, that you interact with it. The artists in this exhibition cleverly and creatively make art out of interactions between data, objects, actions, and people within and beyond the virtual world in a stunning array of installations and experiences that stretch the possibilities of virtual art. Expect the unexpected, and click whenever you can. #interactLEA


Installations by:

Eupalinos Ugajin

Glyph Graves

Lorin Tone

Maya Paris

Misprint Thursday

PinkPink Sorbet

Selavy Oh


Interactive environment for audience participation & interactive mixed reality cross-cultural performances by: Butler2 Evelyn/Senses Places


With: Mesh by Sage Duncan, Machinima Mutoscope Viewers by FreeWee Ling, Twitter Garden by Frans Charming, Inner Tube Ride of Your Life by UzzU Artful


Curated by L1Aura Loire/Lori Landay, Ph.D., Associate Professor of Visual Culture & Interactive Media, Berklee College of Music

Monday, October 3, 2011

LEA 1-4 Art Shows Open Mid-October

The Linden Endowment of the Arts is an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community.


The Linden Endowment for the Arts is proud to announce four art shows opening in mid-October:


On LEA1: The 2011 Survey of Hyperformalists in Second Life, curated by DC Spensley AKA DanCoyote

Opening October 15


The Museum of Hyperformalism, founded in 2006, to promote the unique genre of metasculptural abstraction in simulated space.


featuring the metasculptural artwork of:


Josina Burgess

Oberon Onmura

Ray FX

Sabine Stonebender

Selavy Oh

Suzanne Graves

Velasquez Bonetto



On LEA2: The Path, curated by Bryn Oh

Opening October 14


Based off the Surrealists exquisite corpse concept, each artist was randomly given a scene to compose. A narrative is begun by artist one who then passes it on to artist number two. Artist two adds to the story and passes it on to three and so on until the narrative reaches its conclusion at artist number eight.


Artists in order by scene

1-Bryn Oh

2-Colin Fizgig

3-Marcus Inkpen

4-Desdemona Enfield / Douglas Story

5-Maya Paris

6-Claudia222 Jewell

7-Scottius Polke

8-Rose Borchovski



On LEA3: FAST ART: Competitive Build Improvisation In The Virtual World, hosted by Solo Mornington


A series of speed build competitions, until the sim is full.


Twice-weekly events, with a number of options for artists in all time zones.



On LEA4: Interact!, curated by L1Aura Loire/Lori Landay

Opening October 15


Virtual art can invite, or even insist, that you interact with it. The artists in this exhibition cleverly and creatively make art out of interactions between data, objects, actions, and people within and beyond the virtual world in a stunning array of installations and experiences that stretch the possibilities of virtual art. Expect the unexpected, and click whenever you can. #interactLEA


Installations by:

Eupalinos Ugajin

Glyph Graves

Lorin Tone

Maya Paris

Misprint Thursday

PinkPink Sorbet

Selavy Oh


Interactive environment for audience participation & interactive mixed reality cross-cultural performances by: Butler2 Evelyn/Senses Places


With: Mesh by Sage Duncan, Machinima Mutoscope Viewers by FreeWee Ling, Twitter Garden by Frans Charming, Inner Tube Ride of Your Life by UzzU Artful



All four art shows will run for three months.



Also, on LEA6, ongoing, monthly, the LEA Full Sim Art Series


and the first Wednesday of each month, 7 pm SLT, at the LEA Theater, the Month of Machinima Screening Event, with conversations about the films with L1Aura Loire & the filmmakers


Check back here for more information about opening events, schedules for LEA3 speed builds, performances, and more . . . including some big news from the LEA.

Monday, May 16, 2011

Thinking about Virtual Art: One and Four Ways

I've been thinking a lot about virtual art, about art in virtual worlds, between teaching about it, making it, being a member of the Linden Endowment for the Arts Committee, and working on a paper and presentation for the Media in Transition 7 Unstable Platforms: The Promise and Peril of Transition conference at MIT. The paper ended up growing beyond a conference paper, the seed of a major project for me, and I focused on virtual art for the presentation. (Presentation I gave at the conference is here, the part of the paper about art is here, and the bigger paper is here. Both papers are PDF files and take a little while to load.)

As I often do, I made something while I thought about my ideas, or maybe I thought about the concepts while I made something: "One and Four Timeboards."

This piece, offered tongue in cheek, takes an imaginary object, a prop from my machinima "Time Journey," and installs it according to the instructions for Joseph Kosuth's "One and Three Chairs." Kosuth certainly was not the first one, in 1965, to destabilize the meaning of the object in the gallery, but his piece was part of the crystallization around Conceptual Art that called those categories into question, and emphasized process and transition, in both art-making and meaning-making.

















Plus, because we are in a virtual world, there is more. Click on the timeboard. Your experience suggests a fourth aspect to add to the object, image, and word to which Kosuth called attention in 1965.

The piece is one of the ideas I have for installations that connect "art" and machinima in virtual worlds. More of these from me in the future, especially around the time travel idea.

Slurl to teleport to the piece at UWA in Second Life: http://slurl.com/secondlife/UWA/63/132/249

AND, when I went over to Cyland to install "One and Four Timeboards" in the virtual FutureFluxus exhibit, where I'll add an audio dimension (the piece should evolve each time, I think), I got completely sidetracked by the Carrot teeter-totter Man Michinaga has there. But the timeboards will be there soon. For more on FutureFluxus, see: www.futurefluxus.org

Saturday, April 2, 2011

Visualizing Theorem: New Virtual Art Exhibit (with Catalog Foreward by me!)

Visualizing Theorem is a group show in Second Life that is international, transdisciplinary, multi-media, and interartistic, drawing on tracks from a music album, Theorem, (itself inspired by math and science concepts), as a starting point for each virtual art piece. I was pleased to write the foreword to the catalog for this excellent exhibit.

Visualizing Theorem Catalog--and the catalog itself is a cool object here on the web. There is a slider bar across the top after you click to see it bigger that makes the text larger or smaller.


And here is the SLurl to the virtual location of the exhibit in Second Life.

Sunday, February 27, 2011

IceOpal: A Virtual Interpretation of Amy Lowell's Poem, "Opal"






My virtual art piece, "IceOpal: A Virtual Interpretation of Amy Lowell's Poem 'Opal," is at the University of Western Australia's monthly 3D Art Challenge in the virtual world Second Life, along with 70 or so other entries. The UWA art sims are the happening places in Second Life these days, with the most interesting art and artists converging on them. There is a sim where the past monthly winners are on display for the year, as well, so it is a terrific place to see some of the best virtual art (although it certainly is not an exhaustive collection, and pieces are limited to 100 prims, so are small-ish in scale in that way, and do not include performance art, or the performing arts). Some pieces (including mine) have sound and also machinima or video.

Above are some still images of the scultpure, and here is the machinima that plays on the little sphere in front of the big sphere, but the video does not include the sound that an avatar hears within the sphere, other than the music in the video itself.


Slurl in Second Life, only for a few more days!

SOUNDS ON
MEDIA ENABLED AND HIT PLAY

YOU CAN SEE MACHINIMA ON THE SCREEN IN THE LITTLE SPHERE IN FRONT or: http://www.youtube.com/watch?v=trFWvxvV-JQ&hd=1

Sound in machinima: The music was created with rjdj's reactive music app for iPhone, which turned my recording of icicles dripping into music. You can hear the icicle drip sounds recorded at Drumlin Farm Audubon Sanctuary at the end of the video.

CLICK ON THE POSEBALLS AND HIT ESCAPE

Disclaimer: Not responsible for damage caused by falling icicles, cloudy vision, slippery situations, or irresolvable paradoxes of the heart or mind.


****
Opal

You are ice and fire,
The touch of you burns my hands like snow.
You are cold and flame.
You are the crimson of amaryllis,
The silver of moon-touched magnolias.
When I am with you,
My heart is a frozen pond
Gleaming with agitated torches.

Amy Lowell, 1919


Ice Textures: SkyBeam Designs
Flower Textures: from photographs by L1Aura Loire
Freeze & Melt poses by L1Aura Loire

Monday, November 8, 2010

WORKING ON CYBERFEST 2010

I'm editing a new machinima for my installation for Cyberfest 2010, and pulling together music for it. Yes, I know a lot of real film composers, but I am always working so close to deadline, I am usually pulling things together from recorded sources, or bodging my own music in GarageBand (my screwball comedy, which has been in the works for a long time, will be a notable exception, with a live piano score by Dan Gross). I've licensed great music from Moby, and used pieces from Kevin MacLeod, and this time I think it might be from
Free Sound Effects Download thousands of free sound effects from PartnersInRhyme.com And if you, too, put this link on your site, you will get a free sound effects library :)

More about CYBERFEST 2010: HOUSE BUG: see & the Cyland blog

Friday, October 15, 2010

Caerleon Museum of Identity: "Somebody"

Machinima of my installation, seen on Viewer 2 (see previous post below for details about that). Watch in full letterbox format on youtube.


The Caerleon Museum of Identity, and my installation, "Somebody," best seen with, yes, Viewer 2, with media enabled to play automatically, opens Saturday, Oct 2, at 12 pm PDT. SLURLhttp://maps.secondlife.com/secondlife//219/65/3438

Download Viewer 2 HERE
Feeling even more experimental??? Download newest beta version of Viewer 2 HERE

Saturday, October 2, 2010

"I, too, dislike it" or, Why I Built My Caerleon Museum of Identity Installation for Viewer 2--


Why I built my installation at the Caerleon Museum of Identity even though I know you probably don't use it, and why I hope you will log in with v2 to see it.

The short answer: I am in Second Life to experiment with what is new, and to keep changing and evolving. Shared media in viewer 2 means being able to play more than 1 movie file on prims on a parcel as well as having a media stream for the parcel.

Here is the longer answer: I started to build for v2 for SL7B in the summer, but in the end, built for the classic viewer, because hardly anyone I know (that means you!) regularly uses v2. The way v2 can handle video is much easier and versatile than the classic viewer. It has more possibilities. As artists, we should see what those can do, even when the tool feels uncomfortable at first in our hand/on our screen/as our interface, or maybe especially then.

My piece for Caerleon is a video art piece, and the prims are screens showing video, and also a short mixed reality gag, as video installation. It plays with the idea of still and moving images by using video of an Emily Dickinson poem poised over Boston Harbor outside the Institute for Contemporary Arts and putting it on various prims (in addition to some other things going on in the installation.)

I turn your attention to the poet Marianne Moore; her poem about poetry, a poet's response to poetry: "I, too, dislike it" kept echoing in my head as I used v2 to create "Somebody," my Caerleon piece, and not only for the toads (that will make more sense when you see the installation.) If we think of "poetry" as any art we are trying to make or experience, with its limitations of form and just of any representation, then once again Marianne Moore has a lot to say to us, this time about v2 and the interfaces with which we experience and create the virtual world.



Poetry

I, too, dislike it: there are things that are important beyond all
this fiddle.
Reading it, however, with a perfect contempt for it, one
discovers in
it after all, a place for the genuine.
Hands that can grasp, eyes
that can dilate, hair that can rise
if it must, these things are important not because a

high-sounding interpretation can be put upon them but because
they are
useful. When they become so derivative as to become
unintelligible,
the same thing may be said for all of us, that we
do not admire what
we cannot understand: the bat
holding on upside down or in quest of something to

eat, elephants pushing, a wild horse taking a roll, a tireless wolf
under
a tree, the immovable critic twitching his skin like a horse that
feels a
flea, the base-
ball fan, the statistician--
nor is it valid
to discriminate against 'business documents and

school-books'; all these phenomena are important. One must
make a distinction
however: when dragged into prominence by half poets, the
result is not poetry,
nor till the poets among us can be
'literalists of
the imagination'--above
insolence and triviality and can present

for inspection, 'imaginary gardens with real toads in them', shall
we have
it. In the meantime, if you demand on the one hand,
the raw material of poetry in
all its rawness and
that which is on the other hand
genuine, you are interested in poetry.


The Caerleon Museum of Identity, and my installation, "Somebody," best seen with, yes, Viewer 2, with media enabled to play automatically, opens Saturday, Oct 2, at 12 pm PDT. SLURL http://maps.secondlife.com/secondlife//219/65/3438

Download Viewer 2 HERE
Feeling even more experimental??? Download newest beta version of Viewer 2 HERE

Thanks, Torley, for the great photo of my installation! See Torley's flckr

Wednesday, September 22, 2010

New Video: CLICK: Immersive & Interactive Virtual Art

This machinima video showcases some of the prize-winning entries in the year-long University of Western Australia Imagine 3d Art & Design Contest held in Second Life. It focuses specifically on "clickable" art, that is interactive and immersive, to highlight a unique aspect of virtual art. I plan on using this in my classes as a quick way of introducing them to virtual art, so I put in a list of the formal elements of art: line, shape, value, form, color, space, and texture. In some of my classes, we'll go into a virtual world and have a workshop on how to build/basic scripting, but in some of my classes, machinima and slides have to suffice. I hope others might find this video useful, too.

To see the video in full size, go directly to youtube: http://www.youtube.com/watch?v=2Sf3Q2VAlKE

Monday, April 12, 2010

10 Questions to Ask about Technology

Here is a post from my two course blogs this semester, for Approaches to Visual Culture & Digital Narrative: Theory and Practice. Both classes are now focusing on new media (Digital Narrative always has), and I worked up these questions more for the Art History class, to help us get our minds around how a new cultural form changes everything. Of course, as we've seen in our exploration of 20th century visual culture, this is nothing new, and as each medium was new, and then not, it was a lightning rod for cultural discourse. In order to understand the virtual art we'll be exploring and making next week, we have to dig into the opposition between "reality" and "artifice" that we've seen questioned all semester--in I Love Lucy even! (sly plug for my new book, available April 15 everywhere!) It is fascinating to think about SL in reading through these questions . . . and I'll be asking my students to do that in the coming weeks.

Here are Ten Questions (ok, there are more, because some questions are kind of nested) to ask about a new technology tool that help us think about it in its wider cultural context. I am working off of, as usual, Cultural Studies founder Stuart Hall's idea of the circuit of culture, in which production, consumption, regulation, representation, and identity are all mutually informing. When we combine this with the historical trajectory perspective I am always harping on--which puts any given cultural text (game, device, app, film, dvd menu, etc) in a lineage of antecedents, looks for its peak if it has had it yet, and then speculates wildly on what might come next--we will always have a lot to talk about when we talk about any new aspect of technology, beyond the thumbs up/thumbs down reaction from which we might start and then come back to at the end, perhaps more thoughtfully.



Ten questions to ask about a new technology:


1) What is its purpose?


2) What was its analog, if there was one? How does a mediated, digital, or networked version of the tool or technique change it?


3) Who uses it? How? When? Where? Why? Does the use change over time? Do different users use it differently?


4) How does a user learn how to use it?


5) Who makes it? Who profits? How?


6) How is it regulated?


7) How does it spread?


8) Does it create or fill a need?


9) What is the interface? Is it also an object? Or a practice? Both? (think cell phone)


10) How does the user change the technology as he or she uses it? (mods and hacks and appropriations) How does the technology change the user? How does it become part of a person's sense of self?

Monday, February 15, 2010

Falling for the MMIF Global Machinima Festival

The Falling Woman Story is one of the movies in the 2010 MMIF Machinima Festival, starting Feb 20!!

MMIF 2010

MaMachinima International Festival
Saturday Feb. 20th , 2010
MMIF sims (SL) + PLANETART, Wibautstraat 150 Amsterdam (NL)

‘MMIF 2010′ is the second edition of an annual film festival in 3D cyberspace with a screening in physical space (‘RL’). A seven hour movie marathon with a two hour afterparty. MMIF 2010 can also be followed on the web via live stream broadcasts.

The MMIF is a celebration of ‘Machinima’: a new cinematic art form, created with virtual worlds and video games. On 3D Internet platforms like Second Life®, any kind of movie sets can be build for very low costs. The MMIF aims to bring machinima to a wider audience, online – and offline. Machinima artists from all over the world are present in real time at the virtual MMIF Theatre. They present over 50 short films and have talks with other machinimatographers and an international audience.

Audience in Amsterdam can follow the MMIF event projected live on a big screen at the PLANETART Medialab Artspace. They can bring their own laptop computers to interact with the show on the big screen. Free wireless Internet and electricity is provided. No entrance fee at PLANETART, however tickets are required - reservations must be made via email. Details at http://MMIF.org

The MMIF is a volunteer-run non-profit collaboration of MaMachinima withPLANETART , Volkskrantgebouw, Meta.Live.Nu, Pop Art Lab, VMax, AviewTV,Ystreams.TV, Metaworld Broadcasting, MetaMeets, Gallery Fermate, Museum Of The Bohemian, and many volunteers. MMIF 2010 is financed by donations and gifts. Virtual land sponsored by Linden Lab®. The MMIF was initiated by the Dutch film maker Chantal Harvey.

MMIF 2010 info, promo video, full programme, live streams, contact and latest updates and changes at http://MMIF.org

MMIF 2010 ARTISTS:
Gala Charron – Ogogoro - Lainy Voom – Draxtor Despres – Bryn Oh - Rohan Fermi – Toxic Menges – Tara Yeats – Phaylen Fairchild – Pooky Amsterdam & Russell (Rosco) Boyd – Poid Mahovlich – CodeWarrior Carling – Evie Fairchild – Graham Miami – Kronos Kirkorian – Osprey Therian – Chaffro Schoonmaker - SaveMe Oh - Dulci Parx – Chatnoir Studios – Paisley Beebe – Rysan Fall – Sol Bartz (phil Rice) – Rocksea Renegade – Cisko Vandeverre – Nitwacket (Pyewacket Bellman) – Chantal Harvey – Lowe Runo – Pia Klaar – Al Peretz – Halden Beaumont – Kolor Fall – Binary Quandry – spyVspy Aeon – Animatechnica – Miles Eleventhauer – Lizsolo Mathilde – Delgado Cinquetti – L1aura Loire – Iono Allen – Pyewacket Kazyanenko – Fort Knight – Luca Lisci – Larkworthy Antfarm – Beans Canning - Gtoon Jun – Tutsy Navarathna – Hadji Ling – Colemarie Soleil – Xineohp Guisse – Lorin Tone – Ian Friar – Suzy Yue – Claus Uriza / Emily Hifeng – Meta Lord, and others.

MMIF 2010 TIMES:
Saturday 20th of February
19:00 CET (= SL 10 am PST) – DOORS OPEN
20:00 CET (= SL 11 am PST) – Opening ceremony + Machinima film screenings
03:00 CET (= SL 6 pm PST) – THE END + After party online in SL

PHYSICAL LOCATION:
PLANETART Medialab Artspace
Wibautstraat 150
1091 GR Amsterdam (NL)

VIRTUAL LOCATION:
MMIF 1, 2, 3, 4
Second Life®

Teleport links via http://MMIF.org

Sunday, January 24, 2010

If You Are in SL, Go See this Sim: Lemondrop's Forest









I've seen a lot of amazing builds in SL, and had a lot of fun, but getting a tour from Lemondrop Serendipity, a fairy even more delightful than her name, of the imaginative, super-fantastical sim she and Photon Pink (also a name indicative of good things!) have built at Lemondrop's Forest was one of the most fun experiences at the most amazing places. (slurl) Lemondrop is one to run, not walk, and trying to keep up was a blast. The huge tree at the center of the sim has wonderful leaves, and the colors and phosphorescence if your settings are at Midnight are glorious.


Monday, October 26, 2009

Burning Life


The blog has suffered with my return to teaching, and some of my attention has been focused over at my Technology, Self, & Society course blog. I have also been pretty busy, with the Burning Life festival. Here is the slurl to the theme camp joyously and wackily built by Maya Paris and myself, Fembot EggBounce & Pangirl Fries.

My part of it is called "From the Frying Pan into the Fire," which sums up my SL experience! Actually, it is about a character I created called Pangirl, who is kind of a golem maybe created by Lucille Ball or Lucy Ricardo.

That is the Pangirl avatar, which my friend Uzzu made for me out of my Pangirl sculpture, so people can wear it and BE Pangirl.

Here is the story:

A moonlit night on the playa in 1959: a tall-red-headed woman with bright blue eyes raced through the desert in her big shiny car. Suddenly, a frying pan glinting in the moonlight on an abandoned campsite caught her eye, even through her tears of fury, and she screeched to a stop, dust obscuring the car's tail fins.

She flicked her cigarette into the ashes, flames jumped. She picked up the pan, and dropped if fast--somehow it was hot! What she didn't see was the little piece of the pan that chipped off, nestled into the flame and the ash, started to change as she walked away.

Thus was Pangirl created, glinting in the playa moonlight. She staggered out of the embers, made her way to a town, then a city. She tried so hard to fit in, to play nicely in the domestic constraints of American culture in which she found herself, but her fire nature, or maybe her iron nature came out, and she could not. She tried to have it all, to bring home the bacon, fry it up in a pan, and never, ever, let him forget he's a man, but instead she grabbed her rolling pin and purse, burned the house down, and lit out for the playa again, back to whence she came. There she stayed alone for a long time, growing ever bigger and harder, until one day a space ship hovered, and the Fembots joined her. She had a lot to tell them.


*****

Inspired in part by finishing my book on media history and I Love Lucy, and in part by my desire for Maya Paris's Fembots to have a friend when they landed on the playa, I created Pangirl. In the late fifties, Lucille Ball and her real-life husband were portraying a happy couple in their hit television show while all hell broke loose behind the scenes. I imagine the gap between reality and illusion, always an intriguing theme, must have been hard to bear. Maybe she even wanted to burn some stuff down.

It made me wonder what kind of golem, a magical Yiddish folklore creature made of clay, might have arisen out of women's experiences of the gaps between how the media portrays their lives and how they experience them, whether they are involved in the kind of large-scale public charade Ball was, or just their own. On the one hand, I think a lot has changed in fifty years, but then I look around at the images of women in Second Life and then I wonder. Maya created her Fembots because she didn't see images of female robots that she could relate to, and perhaps together our installation calls attention to how we choose to image ourselves and others in here. Oh, and out there, too.

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There is machinima that plays on the television screens at the installation, which is not meant as a standalone piece, but to be seen at the installation. Nevertheless, I will post it here.

The way I made this one is kind of interesting, because I improvised with the Freud chatbot at The Theorists Project (slurl) as well as having some scripted lines that I shot there. I shot some of Poid Mahovlich's fires at two of my favorite beach sims, Monkey Cove and Knowhere, and intercut those with the "session" with Dr. Freud.

Tuesday, August 25, 2009

L1 & Sage Discuss Pieces from the SLon des Refusés

L1Aura Loire & Sage Duncan talk about about some pieces in the fabulous SLon des Refusés, part of the BIW Year One Festival, curated elegantly by Mab MacMoragh, Moncherrie Afterthought, Dekka Raymaker, and Arahan Claveau.

See the SLon show here for an extra extended week, until August 30: http://slurl.com/secondlife/Magoo/128/128/2

We discuss pieces by: Azdel Slade, four Yip, Man Machinaga, and Robin Moore.

Review of several works in SLon des Refuses 2009

Wednesday, August 19, 2009

Footage & Pics from Brooklyn Is Watching Panel at Jack the Pelican Presents in Brooklyn

Here are some pictures from last Saturday's panel discussion at Jack the Pelican Presents, along with a couple of inworld pics Sage and I snapped of the virtual simulations of JTPP, built I believe by Dekka Raymaker, for the Final 5 show of the BIW Year 1 celebration. That's Sage and I, in both avatar form and as the real people we also are. See more of that here.





This video clip is the piece of my talk that ended up on my camera, and so I post it!! Audio of the entire panel discussion is available here, from the Brooklyn Is Watching blog.


Tuesday, August 11, 2009

Going to Brooklyn!!



Saturday, August 15, 6pm at Jack the Pelican Presents in Williamsburg, Brooklyn, there will be a panel discussion as part of the Brooklyn Is Watching Year One Festival! With me on it! Details here.

I will be talking about virtual art, about the criteria I use for evaluating it and making my own. I'll frame my presentation with Walter Benjamin's concept of the aura, because that's what happens when you get an avatar named L1 AURA to do something.

Can't wait to see THE gallery, especially after being in the Final 5 virtual spaces of it. I am also wildly excited to meet Pavig Lok, big fan of Greenies that I am, and, of course, to meet Sage in the actual world.

Thursday, July 23, 2009

See the wind

comet Morigi, an artist from Tokyo, has done some amazing work in SL. Now comet has a 4-sim piece at the Wind Observatory at Orange Island that will--can't resist--blow you away. comet uses the SL wind to move particles; several pieces have graced Brooklyn Is Watching and caused wonder and awe. What we have here at the Wind Observatory makes an invisible aspect of the physics of SL visible, and beautiful, and on a scale hitherto unglimpsed. Bravo. The snapshots do not do it justice. Just go. Here is the slurl.

Brooklyn Is Watching Panel at Jack the Pelican Presents in Brooklyn

I've been following the Rezzable departure from Second Life for their own OpenSim, and so was over at Greenies to check that it was still there. I love the scale, the sense of play, involved in being in that build. I logged off there and so logged back in there, right after, in one of those serendipitious synchronicities that delight, amaze, and sometimes perplex/chill me in SL, I was delighted to find out that not only was I chosen to be part of the panel discussion for the Brooklyn Is Watching Year One Celebration at the Jack the Pelican Presents gallery in Brooklyn on August 15, but so is the artist who built Greenies, Pavig Lok! And also, Superhero/Fox Sage Duncan/Stacey Fox. We are working on some kind of SL component, too, because we love mixing that reality!

Thursday, July 16, 2009

Endings & Beginnings


Things change a lot, and fast, in a virtual world. This was one of the themes in The Falling Woman Story, and it has continued to amaze me. The SL6B celebration of Second Life's sixth birthday is long over now; that was my first installation that went up, and then had to come down. I had been dreading dismantling it. Not only did I grow to like it, and enjoy being a part of the larger project and group who exhibited there, meeting some talented and interesting new people through that experience, and learning so much about building, installation, etc., but I just hate endings. I don't know whether the moving date you have marked on your calendar that you can see all the way across the room is preferable to the date you look back on later, that swells with significance only in retrospect, the shudder later when you remember the swiftness with which that event snapped you out the door, forced an ending, when you look back and realize that that was the last time you were someplace, or with someone, but you just didn't know it at the time.

Luckily, in SL, there are always new projects, new beginnings, new places to discover! A fantastic new show opened at Caerleon, always a place to see some of the best virtual art in SL; this slurl will plop you in the middle of Al Lurton's piece at the Caerleon Future Project, and you can make your way from there. Brooklyn Is Watching has moved to the aptly named Impermanence sim, generously hosted by the University of Kansas and Sage Duncan/Stacey Fox, slurl here. My friends Alexith and Shirah Destiny opened an art gallery dedicated to the theme of nature above their garden shop at Destiny Blue; I have two clickable sculptures in it, and so do my good friends Maya Paris and Misprint Thursday, as well artwork by six other artists. From this slurl, you'll arrive at the entrance to the Destiny Blue Designs garden. There is a sign to teleport you up to the gallery.

But the most exciting development for me happened just days before the SL6B exhibition closed, Millagrosa Vella, asked me to install the Gloom Meteor build as part of the Fiteiro Cultural presence in Second Life, at Casa Millagrosa (slurl here). I could not be more excited, and love being over there. Builder extraordinaire kurie Erde is working on a ride between the sculptures, and we are cooking up something about point of view, too. So new beginnings!