tag:blogger.com,1999:blog-39265226214032544772024-02-19T09:03:08.224-08:00Professor Loire's Virtual AdventureThe blog about the virtual world activities of Professor Lori Landay aka L1Aura Loire, Prof LL, LoriL, and Professor LoireProfessor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.comBlogger112125tag:blogger.com,1999:blog-3926522621403254477.post-24215345890495469792013-08-03T12:48:00.004-07:002013-08-03T12:48:57.590-07:00Mirror People<iframe allowfullscreen="" frameborder="0" height="360" src="//www.youtube.com/embed/9GGHeX8Q8AE?rel=0" width="640"></iframe><br />
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Who is in the mirror? This film is inspired by a Borges tale, "The Fauna of Mirrors" in the <i>The Book of Imaginary Beings</i>, which describes how someday the "mirror people" and creatures will break free of having to reflect our lives and go back to their own.<br />
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The music is special to me because my student at Berklee College of Music, Isaiah Morfin, wrote and recorded the song "Reflections" after I asked my students if they had any songs with the word reflection in them. I particularly like the song because it explores some of the themes about seeming and being from our course, "What Is Being?"<br />
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For University of Western Australia MachinimUWA VI: Reflections.<br />
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<b>Mirror People</b><br />
A Digital Film by Lori Landay/L1Aura Loire<br />
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Music: "Reflections"<br />
Composed & performed by Isaiah Morfin<br />
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Recorded at Berklee College of Music<br />
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Machinima captured in the virtual world Second Life at UWA and Loireland<br />
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Reflections set built by Lori Landay with house and furniture from [what next] by Winter Thorn<br />
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Inspired by "The Fauna of Mirrors" by Jorge Luis Borges, in <i>The Book of Imaginary Beings</i>. translated by Andrew Hurley (New York: Penguin Classics, 2006).<br />
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Art dresses based on Salavdor Dali's "Landscape with Butterflies" (1959) and Joan Miró's "Ciphers and Constellations, in Love with a Woman" (1941) by Thera Taurog<br />
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Trapped Wizard Tree by Alexith Destiny<br />
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Mocap animations by Abranimations and Henmations<br />
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Documentary footage from "Science Nation: Butterflies and Bats Reveal Clues about Spread of Infectious Disease." an interesting kind of reflection involving the symbol of metamorphosis.<br />
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For University of Western Australia MachinimUWA VI: Reflections, June 2013, featuring virtual versions of spaces for reflection at UWA:<br />
The Reflection Pond Next to Winthrop Clock Tower<br />
The Sunken Gardens<br />
'Gift from the Gods' by Robin Takinthou, recreated by FreeWee Ling<br />
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Mirror People by Lori Landay is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.<br />
Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com1tag:blogger.com,1999:blog-3926522621403254477.post-68342191213546232842012-07-12T07:55:00.001-07:002012-07-31T08:41:25.777-07:00PATHS TO WISDOM: Reflections on Why I Chose Interactive Video for a Recent Project<div class="separator" style="clear: both; text-align: center;">
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<a href="http://www.youtube.com/watch?v=Mx7ttEesU6w" target="_blank"><i>Paths to Wisdom</i></a> is an interactive video exploration that uses some of the features available in YouTube for navigation. For the past few years, especially in refining and teaching my course Digital Narrative Theory and Practice, I've been experimenting with making different kinds of interactive media--interactive fiction, interactive comics, and slowly delving into Mozilla's Popcorn for interactive video--but YouTube afforded the quickest way to connect the different video segments together for the <a href="http://uwainsl.blogspot.com/2012/07/audience-participation-events-uwa.html" target="_blank">UWA MachinimUWA V: Seek Wisdom Challenge</a>. <br />
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I had a version of the movie that was the first segment, "Paths to Wisdom" and the "last," "Conclusions?" but I had always had the idea of making this entry interactive because I so firmly believe that the path to wisdom is a participatory, interactive one. That is the bedrock of my educational philosophy as a teacher and a life-long learner. So I wanted the experience of my "Seek Wisdom" entry to mirror the ideas I expressed explicitly and implicitly in the video. Most of the footage is of movement through the art installations I chose as companions to the concepts, with repeated motifs of paths in those installations and Hannah Hannya's terrific Ear Labyrinth. Looking for and filming different paths made me realize once again the spectacular diversity of aesthetic and technical approaches in virtual art. Having only a laptop and not my usual more powerful desktop machine made me more aware of the limitations faced by my students when they film machinima for assignments, an example of wisdom gained from the experience of being on a path different from the usual, and not completely of one's own choosing.<br />
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The labyrinth is the central visual and thematic metaphor. A labyrinth that people walk for meditation and contemplation is not a maze, where one is lost, or a puzzle that you try to solve. In a labyrinth, you can see where the end is, but that is not the point. The point is the winding journey, the reversals, taking the time, taking the indirect route to the center. My experience in Second Life and virtual worlds really coalesced when I participated in a research study by the Massachusetts General Hospital Neurology Department to see whether people could be taught the Relaxation Response in a virtual environment. (<a href="http://www.massgeneral.org/neurology/news/pressrelease.aspx?id=1451" target="_blank">They conclude yes</a>, and I agree.) I no longer have access to the 3D virtual labyrinth that was built there, so I searched for other labyrinths and looked around until I found Hannah Hannya's Ear Labyrinth. <br />
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The idea for <i>Paths to Wisdom</i> is that you watch the first part (below) and then use the links to click on your next path in any order you want. At one point I had a branching structure, where you could only choose between two options, but then I opened it up to all the options in keeping with the overall concept of participation and agency. At the very least, I hope people will watch the first, perhaps one more, and then "Conclusions?"<br />
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Click on the links at the end to choose your path -- The Past, Nature, Science, The Future, The Oracle, Art -- in any order you want. You may want to end with "Conclusions?" http://www.youtube.com/watch?v=bVhZddnjwz8 -- or not! </div>
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Can't see use the interactive features because you are on a mobile device? Use the playlist: http://www.youtube.com/playlist?list=PL72E8F830FF1D9BC1</div>
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The paths to wisdom intersect and circle back; it is the exploration, the journey that is most important, and this interactive video piece uses YouTube annotations to offer you choices about which path to explore next. Form and interface reflect and shape the paths to wisdom.</div>
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Written, filmed in Second Life, narrated, and edited by Lori Landay. Music by Moby. Featuring selected art at LEA (Linden Endowment for the Arts) regions and Treasures of University of Western Australia in Second Life. Full credits at the end of the last video, "<a href="http://www.youtube.com/watch?v=bVhZddnjwz8" target="_blank">Conclusions?</a>"</div>
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<span style="font-size: small;">Is Paths of Wisdom interactive?<br /><br />When “interactive” refers to human-machine communication, we get into the idea of a communication loop. Interactive architecture systems designer Usman Haque explains, “At its fundamental, interaction concerns transactions of information between two systems (for example between two people, between two machines, or between a person and a machine). The key however is that these transactions should be in some sense circular otherwise it is merely ‘reaction’ “ ("Architecture, Interaction, Systems," by Usman Haque, 2006 http://www.haque.co.uk/papers/ArchInterSys.pdf , p. 1). However, and perhaps more applicable to art experiences, motion-tracking and biosensor performer and researcher Robert Wechsler elucidates, “we must think of interaction primarily as a psychological phenomenon, rather than a technical one” ("Artistic Considerations in the Use of Motion Tracking with Live Performers: A Practical Guide," in </span><span style="font-size: small;">Performance and Technology: Practices of Virtual Embodiment and Interactivity, </span><span style="font-size: small;"> Susan </span><span style="font-size: small;">Broadhurst & </span><span style="font-size: small;">Josephine </span><span style="font-size: small;">Machon, eds. Basingstoke: Palgrave Macmillan, 2006, p.62), and adds, “interaction in a feeling you an achieve in a performance setting. It relates to spontaneity, openness and communication” (64). </span><br />
<span style="font-size: small;"><br />New media theorist Lev Manovich distinguishes between "open" and "closed" interactivity:</span><br />
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<span style="font-size: small;">In the case of branching interactivity, the user plays an active role in determining the order in which the already generated elements are accessed. This is the simplest kind of interactivity; more complex kinds are also possible where both the elements and the structure of the whole object are either modified or generated on the fly in response to user's interaction with a program. We can refer to such implementations as open interactivity to distinguish them from the closed interactivity which uses fixed elements arranged in a fixed branching structure. Open interactivity can be implemented using a variety of approaches, including procedural and object- oriented computer programming, AI, AL, and neural networks. (Manovich, <i>The Language of New Media</i>, (Cambridge: MIT Press, 2002, p. 59).</span></blockquote>
<span style="font-size: small;"><br />Although there is not the loop that Haque describes (the videos do not change based on the order, or your input), Paths to Wisdom might fulfill Wechsler's emphasis on interaction as a feeling, and definitely is an example of branching interactivity, a curiously and deliberately open instance of "closed" interactivity. Either way, it employs "interactive video" how it is used and understood right now, with popularly available tools like YouTube. I am working on a more extensive interactive video project, part of which is web-based and uses a branching structure with changing outcomes depending on your choices. The issue with interactive video, like interactive fiction, is creating a satisfying narrative experience that is also interactive, without disrupting the pleasures of reading and watching with unnecessary doing, or rather by augmenting the pleasures of reading or watching with meaningful choices that do not burst the "suspension of disbelief" but create an engagement of belief and co-creation in the text. As interactive media develops with more sophisticated circular information transactions and, simultaneously, easier interfaces through which to experience the loops, or the feeling of a loop, it should be interesting to see what kind of content suits the emerging forms. The only thing I know for sure is that the path to discovering it will be winding, challenging, and fun.</span><br />
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<span class="Apple-style-span" style="color: #333333; font-family: arial,sans-serif; font-size: x-small;"><span class="Apple-style-span" style="line-height: 18px;"><br /></span></span>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-37531831520903854812011-12-11T17:48:00.000-08:002011-12-13T19:00:37.673-08:00Breaking Barriers: "Transformation: Virtual Art on the Brink" Wins Awards & Other UWA News<span class="Apple-style-span" style="color:#009900;"><span class="Apple-style-span" style="font-size:large;">Transformation: Virtual Art on the Brink Receives a SPECIAL AWARD FOR BREAKING THE BARRIERS IN THE MachinimUWA IV: Art of the Artists Competition & MEJOR OBRA DE INVESTIGACIÓN / OPEN THIS END AWARD OF EXCELLENCE FOR INVESTIGATIVE FILM</span></span><br /><br /><iframe width="560" height="315" src="http://www.youtube.com/embed/6mCrjkzzDJk?rel=0" frameborder="0" allowfullscreen></iframe><br /><br />Several people have asked me for the written transcript of the voice over, and at last I've edited the script I wrote so it matches what ended up in the film:<br /><br /><span class="Apple-style-span" style="font-family:'times new roman';">It is not surprising that much of the virtual world is modeled on what we know--physical spaces like art museums, or that art in it draws on what's come before--each new medium does that. but the best virtual art is a new kind of new media, using the particular properties of the virtual world to make metaphors manifest.<br /><br />The avatar, the visual representation of the spectator, separates or connects our point of view to the avatar's position with the mobile camera, the virtual kino-eye.<br /><br />When the avatar approaches Misprint Thursday's video art and music installation "Digital Glove," we only see and hear when we enter the space and turn on the media stream. This is kind of like augmented reality.<br /><br />Virtual art has to stand on its own, as this piece does, but it also gives us a glimpse of augmented reality, not either virtual or physical, but layers of visual, kinetic, and haptic, interfaces overlayed on the actual world. The physical world becomes part of the interface, or vice versa, recasting the material world as another level of data to be combined with what can be seen only with some kind of device.<br /><br />"The matter of ideas" by Gleman Jun uses a script to put the visitor's name in the piece, as if you were the person on the bench. It reminds us that matter in a virtual world is data. The ideas which can be realized, the metaphors manifested, are manipulated in a different way than when gravity, scarcity, and other physical limitations are involved. When we use an avatar, we position ourselves both in front of and within the virtual art, and toggle between them literally and metaphorically. Seeing the person with your name on it generate an image of itself, calls our attention to the work of art in the age of virtual reproduction.<br /><br />In "Here Comes the Sun," Sledge Roffo makes a piece the spectator can not only see, but change, choosing colors, setting off sunbursts, triggering sounds. It raises the questions of whether pieces like this are interactive or reactive, and maybe that depends on whether you experience it from in front of or within it. When we play the piece, we perform it, and enter into a new relationship to the artwork, and the environment in which we experience it, as a performer.<br /><br /><br />My piece, “One and Four Timeboards” takes an imaginary prop from a film I shot in Second Life and installs it like Joseph Kosuth’s 1965 piece One and Three Chairs: the object itself, a photograph of the object where it is installed, and a definition of the word. But this is a virtual piece, so it is clickable, and yields, to the user, an unknown and unpredictable result: being teleported to a sphere above the gallery which mimics the timetravel sequences in the movie. It is meant as a moment of disruption, of instability in one’s perceptual field, and to suggest that in virtual art, there is a fourth aspect of meaning to consider: transformation.<br /><br />I could click on it because nothing's gonna happen--WAIT! What? No!<br /><br />Ohh, no and spinning, where is this? So familiar . . . it can't be . . . this is the time lab, but that's not a real place, it's the set I built for making machinima. and those are the other time boards, those are my avatars, my characters! OHHHHHHH!</span><br /><br /><span class="Apple-style-span" style="font-size:large;"><span class="Apple-style-span" style="color:#009900;">Misprint Thursday's "Digital Glove"</span></span><br /><br />One of the installations featured in the film, Misprint Thursday's "Digital Glove," took the top prize in the entire Year-long UWA 3D Open Art Challenge. Misprint is one of the artists in the exhibition I'm currently curating at LEA4, InterACT! (and she shared 5th prize with another InterACT! artist Glyph Graves), and her work is continually connecting video, music, 3D virtual art, computer mediated communication, and traditional art technique. I'm delighted "Digital Glove" was recognized because the piece is works so well on many levels--as an installation, as a video installation, as multimedia combining virtual installation, an original song with lyrics and music that make connections to the virtual and digital medium in which they were created and in which they are experienced, as a piece that uses the specific affordances and properties of the virtual world. When I was editing the footage I filmed of "Digital Glove" for "Transformation," I loved being with the piece so much that I cut a video for the entire song, and here it is:<br /><br /><iframe width="560" height="315" src="http://www.youtube.com/embed/e9wVfXTdiJw?rel=0" frameborder="0" allowfullscreen=""></iframe><div><br /></div><div><span class="Apple-style-span" style="color:#009900;">Iono Allen's "Virtual Love" Also Wins a Machinima Prize at UWA</span></div><div><span class="Apple-style-span" style="color:#009900;"><br /></span></div><div>Virtual love also won one of the top prizes. This is an inspired film about an artwork, because of the way it both shows it and also transforms it, making a film that enters into dialogue--or dance--with the piece, rather than only documenting it. It is in that way an original piece of film art, standing (or dancing, or plunging) on its own. </div><div><br /></div><div><iframe width="560" height="315" src="http://www.youtube.com/embed/iYIL0FZoUCo?rel=0" frameborder="0" allowfullscreen=""></iframe></div><div><br /></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-25239131744859454732011-11-26T05:35:00.000-08:002011-11-26T06:11:00.149-08:00InterACT! with Mixed Reality at LEA4: 11/26/11Tonight you can see for yourself the mixed reality performance/participatory environment that is Senses Places at InterACT! on LEA4. I've been experimenting with two of the ways of interacting with my avatar from outside of the Second Life interface: the webcam interface and the wii mote. These are not really spectator sports, but something you do and experience, but I think that when we do them together at the event on Saturday night, it might be really fun and interesting. For the wii mote, you need a mac computer (that is the platform the program you download was written for), but for the webcam, all you need is the webcam, and the HUD available at Senses Places. Instructions are at the environment, too.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPsVSIvyA0mhxZJhpuK96FC5wJ1FGqkSFDaS9K_OIPiHRDWGpYmwnxnlBBOje4zsceq-87qtgxIDzPq5fFjv4lWbDPKahJktvB3ojGjReigxnbBu_GRl1qoNabxezIUmH8gW6j-uveDw/s1600/SP_webcam.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 277px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPsVSIvyA0mhxZJhpuK96FC5wJ1FGqkSFDaS9K_OIPiHRDWGpYmwnxnlBBOje4zsceq-87qtgxIDzPq5fFjv4lWbDPKahJktvB3ojGjReigxnbBu_GRl1qoNabxezIUmH8gW6j-uveDw/s400/SP_webcam.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679298524239652994" /></a><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPsVSIvyA0mhxZJhpuK96FC5wJ1FGqkSFDaS9K_OIPiHRDWGpYmwnxnlBBOje4zsceq-87qtgxIDzPq5fFjv4lWbDPKahJktvB3ojGjReigxnbBu_GRl1qoNabxezIUmH8gW6j-uveDw/s1600/SP_webcam.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"></a><span class="Apple-style-span" style="color:#0000EE;"><u><br /></u></span><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZeCmLDUzKUp8PRRZkxkowhSlu2u9Ym1d2jPkskUIkaQlBmkvMU3EENkHveQQSt9ujHkOfW2vkDk0vOq4sGBWCoHu985U2EapTi6ApgwPBHQJ6mrLM3MNGhEpCIP-Kwf_O2nbV8cENEy0/s1600/SP_get_HUD.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 275px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZeCmLDUzKUp8PRRZkxkowhSlu2u9Ym1d2jPkskUIkaQlBmkvMU3EENkHveQQSt9ujHkOfW2vkDk0vOq4sGBWCoHu985U2EapTi6ApgwPBHQJ6mrLM3MNGhEpCIP-Kwf_O2nbV8cENEy0/s400/SP_get_HUD.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679298524820573730" /></a><br /><div>INSTRUCTIONS FOR WEBCAM, LIVESTREAM, & WII MOTE ARE AVAILABLE AT THE SENSES PLACES ENVIRONMENT</div><div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiORZp_zmAcFIsVpxjtzpLaLTSfwKEu1ZilEXMFKVuXUGAlwtgVlTty1ke8PSWUEPxmvQ_130ANVLYxFtyehsqskcDWXAyi5qMlQOt9kZw6l0OLq8vKh_U2SlGGVv9-sHn4wGUCBhbBphg/s1600/SP_1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 294px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiORZp_zmAcFIsVpxjtzpLaLTSfwKEu1ZilEXMFKVuXUGAlwtgVlTty1ke8PSWUEPxmvQ_130ANVLYxFtyehsqskcDWXAyi5qMlQOt9kZw6l0OLq8vKh_U2SlGGVv9-sHn4wGUCBhbBphg/s400/SP_1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679298540781966242" /></a><br /></div><div>WEBCAM INTERFACE --this is what it looks like in your web browser when you use the HUD in Second Life and the web interface with webcam. Only you see this on your computer, but your avatar responds to what you do.</div><div><br /></div><div><br />SENSES PLACES<br /><div>MIXED REALITY PERFORMANCE & PARTICIPATION EVENT<div><br /></div><div><br /><div>SATURDAY, NOVEMBER 26<br />5-7pm (PST/GMT-8)<br />AT InterACT! on LEA4</div><div><br /></div><div><br /></div><div>InterACT! art exhibition entrance SLURL: <a href="http://maps.secondlife.com/secondlife/LEA4/21/10/21">http://maps.secondlife.com/secondlife/LEA4/21/10/21</a> (There is a teleporter there to go up to Senses Places environment or go directly to: <a href="http://maps.secondlife.com/secondlife/LEA4/53/144/301">http://maps.secondlife.com/secondlife/LEA4/53/144/301</a><br /><br />SENSES PLACES<br />Mixed Reality Participatory Performance Environment<br /><br />With livestream video of performers in Portugal and Japan who will also be in SL, as well as the opportunity for you to participate in SL, with or without a mixed reality component of your own with webcam or wii mote. If you have either of those, you can manipulate your avatar from outside SL. Come over and experiment with other people who are doing that, too, and see what it's like.<br /><br />Instructions and a HUD are available at the Senses Places environment,<br />SLURL: <a href="http://maps.secondlife.com/secondlife/LEA4/53/144/301">http://maps.secondlife.com/secondlife/LEA4/53/144/301</a><br /><br />See the LEA blog for more details. <a href="http://lindenarts.blogspot.com/2011/11/mixed-reality-participatory.html">http://lindenarts.blogspot.com/2011/11/mixed-reality-participatory.html</a><br /><br />SENSES PLACES<br />By Butler2 Evelyn/Isabel Valverde & Toddles Lightworker/Todd Cochrane<br />with Anisabel/Ana Moura, Lux Nix/Clara Gomes, In Yan/Keiji Mitsubuchi, Island Habana/Yukihiko Yoshida, Jun Makime, Yumi Sagara and others<br /><br />InterACT!<br />A Linden Endowment for the Arts exhibition showcasing interactive virtual art</div><div><br /></div><div><span class="Apple-style-span" style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; color: rgb(34, 34, 34); line-height: 18px; "><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span style="font: normal normal normal 13px/normal Arial; ">Virtual art can invite, or even insist, that you interact with it. </span>The artists in this exhibition cleverly and creatively <span style="font: normal normal normal 13px/normal Arial; ">make art out of interactions between data, objects, actions, and people within and beyond the virtual world </span>in a stunning array of installations and experiences that stretch the possibilities of virtual art. Expect the unexpected, and click whenever you can. #interactLEA</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Installations by:</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Eupalinos <span class="Apple-style-span" style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px; ">Ugajin</span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Glyph Graves</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Lorin Tone</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Maya Paris</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Misprint Thursday</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">PinkPink Sorbet</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Selavy Oh</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Interactive environment for audience participation & interactive mixed reality cross-cultural performances by: Butler2 Evelyn/Senses Places</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">With: Mesh by Sage Duncan, Machinima Mutoscope Viewers by FreeWee Ling, Twitter Garden by Frans Charming, Inner Tube Ride of Your Life by UzzU Artful</p></span><br />Curated by L1Aura Loire/Lori Landay, Ph.D., Associate Professor of Visual Culture & Interactive Media, Berklee College of Music</div></div></div></div></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com3tag:blogger.com,1999:blog-3926522621403254477.post-74055660940917088122011-11-13T18:58:00.000-08:002011-11-13T19:01:50.091-08:00Transformation: Virtual Art on the Brink -- New Mixed Reality Film<iframe width="560" height="315" src="http://www.youtube.com/embed/6mCrjkzzDJk?rel=0" frameborder="0" allowfullscreen></iframe>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com2tag:blogger.com,1999:blog-3926522621403254477.post-59129596132657316682011-10-03T19:30:00.001-07:002011-11-13T18:58:43.299-08:00LEA 1-4 Art Shows Open Mid-October<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span" style="font-size:large;"><span class="Apple-style-span" style=" color: rgb(93, 127, 108); font-family:Georgia, Utopia, 'Palatino Linotype', Palatino, serif;font-size:20px;"><a href="http://lindenarts.blogspot.com/">The Linden Endowment of the Arts</a> is an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community.</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span" style="font-size:large;"><span class="Apple-style-span" style=" color: rgb(93, 127, 108); font-family:Georgia, Utopia, 'Palatino Linotype', Palatino, serif;font-size:20px;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; ">The Linden Endowment for the Arts is proud to announce four art shows opening in mid-October:</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><span style="font: normal normal normal 12px/normal Helvetica; "><i><b>On LEA1: </b></i></span><b>The 2011 Survey of Hyperformalists in Second Life, curated by DC Spensley AKA DanCoyote</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; ">Opening October 15</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">The Museum of Hyperformalism, founded in 2006, to promote the unique genre of metasculptural abstraction in simulated space.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">featuring the metasculptural artwork of:</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Josina Burgess</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Oberon Onmura</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Ray FX</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Sabine Stonebender</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Selavy Oh</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Suzanne Graves</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Velasquez Bonetto</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><span style="font: normal normal normal 12px/normal Helvetica; "><i><b>On LEA2: </b></i></span><b>The Path, curated by Bryn Oh</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; ">Opening October 14</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Based off the Surrealists exquisite corpse concept, each artist was randomly given a scene to compose. A narrative is begun by artist one who then passes it on to artist number two. Artist two adds to the story and passes it on to three and so on until the narrative reaches its conclusion at artist number eight.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Artists in order by scene</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">1-Bryn Oh</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">2-Colin Fizgig</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">3-Marcus Inkpen</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">4-Desdemona Enfield / Douglas Story</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">5-Maya Paris</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">6-Claudia222 Jewell</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">7-Scottius Polke</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">8-Rose Borchovski</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><i></i><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><i><b>On LEA3: </b></i><b>FAST ART: Competitive Build Improvisation In The Virtual World, hosted by Solo Mornington</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">A series of speed build competitions, until the sim is full.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Twice-weekly events, with a number of options for artists in all time zones.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><i></i><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><i><b>On LEA4:</b></i><b> Interact!, curated by L1Aura Loire/Lori Landay</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; ">Opening October 15</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span style="font: normal normal normal 13px/normal Arial; "><br /></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span style="font: normal normal normal 13px/normal Arial; ">Virtual art can invite, or even insist, that you interact with it. </span>The artists in this exhibition cleverly and creatively <span style="font: normal normal normal 13px/normal Arial; ">make art out of interactions between data, objects, actions, and people within and beyond the virtual world </span>in a stunning array of installations and experiences that stretch the possibilities of virtual art. Expect the unexpected, and click whenever you can. #interactLEA</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Installations by:</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Eupalinos <span class="Apple-style-span" style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px; ">Ugajin</span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Glyph Graves</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Lorin Tone</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Maya Paris</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Misprint Thursday</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">PinkPink Sorbet</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Selavy Oh</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Interactive environment for audience participation & interactive mixed reality cross-cultural performances by: Butler2 Evelyn/Senses Places</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">With: Mesh by Sage Duncan, Machinima Mutoscope Viewers by FreeWee Ling, Twitter Garden by Frans Charming, Inner Tube Ride of Your Life by UzzU Artful</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">All four art shows will run for three months.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; min-height: 15px; "><br /></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><i><b><br /></b></i></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><i><b>Also, on LEA6</b></i><b>, ongoing, monthly, the LEA Full Sim Art Series</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><b><br /></b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><b>and the first Wednesday of each month, 7 pm SLT, at the LEA Theater, the Month of Machinima Screening Event, with conversations about the films with L1Aura Loire & the filmmakers</b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; "><b><br /></b></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 13px/normal Arial; ">Check back here for more information about opening events, schedules for LEA3 speed builds, performances, and more . . . including some big news from the LEA.</p>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-18596601518189368722011-05-16T18:23:00.000-07:002011-05-18T04:09:58.715-07:00Thinking about Virtual Art: One and Four Ways<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFGdK5gsuLcR-HuJ8JpNrPkQGx107WtoKcxC_6CohTyOeAo7L8jToT5jLxAFjb2mkPBXjXOneedgXXeN94u1Tt3gbOidxbQq9T3zhOkG4qaFxm8DHw2tuDMkOTAWz6DvGEKXZ1nW5oXd4/s1600/UWA_1%25264install.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 215px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFGdK5gsuLcR-HuJ8JpNrPkQGx107WtoKcxC_6CohTyOeAo7L8jToT5jLxAFjb2mkPBXjXOneedgXXeN94u1Tt3gbOidxbQq9T3zhOkG4qaFxm8DHw2tuDMkOTAWz6DvGEKXZ1nW5oXd4/s400/UWA_1%25264install.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5607497309668988610" /></a>I've been thinking a lot about virtual art, about art in virtual worlds, between teaching about it, making it, being a member of the Linden Endowment for the Arts Committee, and working on a paper and presentation for the <a href="http://web.mit.edu/comm-forum/mit7/index.html">Media in Transition 7 Unstable Platforms: The Promise and Peril of Transition conference</a> at MIT. The paper ended up growing beyond a conference paper, the seed of a major project for me, and I focused on virtual art for the presentation. (Presentation I gave at the conference is <a href="http://www.slideshare.net/LoriLanday/virtual-art-inand-transition">here</a>, the part of the paper about art is <a href="http://www.tricksterproductions.com/Transition_VirtArt.pdf">here</a>, and the bigger paper is <a href="http://web.mit.edu/comm-forum/mit7/papers/Virt_Trans_Landay.pdf">here</a>. Both papers are PDF files and take a little while to load.)<br /><div><br /></div><div>As I often do, I made something while I thought about my ideas, or maybe I thought about the concepts while I made something: "One and Four Timeboards." </div><div><br /></div><div>This piece, offered tongue in cheek, takes an imaginary object, a prop from my machinima "<a href="http://www.youtube.com/watch?feature=player_embedded&v=zpWN0ELs0jk">Time Journey</a>," and installs it according to the instructions for Joseph Kosuth's "One and Three Chairs." Kosuth certainly was not the first one, in 1965, to destabilize the meaning of the object in the gallery, but his piece was part of the crystallization around Conceptual Art that called those categories into question, and emphasized process and transition, in both art-making and meaning-making. </div><div><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 302px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTPmmN45vrtg4z2Xrc_2P2wQim5oh6rWIVnRCkKKUOtqrk_TnYrvyVb06DXwYV4QeNTCvrR6dL3rMtif5hqawQjZubVikqD625gsDjsHB8ly2U9n5Vlz_KL4pys8TDqHxo2wXJ7ULH3TA/s400/kosuth_moma.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5607494382695624786" /></div><div> </div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><div>Plus, because we are in a virtual world, there is more. Click on the timeboard. Your experience suggests a fourth aspect to add to the object, image, and word to which Kosuth called attention in 1965.</div></div><div><br /></div><div>The piece is one of the ideas I have for installations that connect "art" and machinima in virtual worlds. More of these from me in the future, especially around the time travel idea.</div><div><br /></div><div>Slurl to teleport to the piece at UWA in Second Life: <a href="http://slurl.com/secondlife/UWA/63/132/249">http://slurl.com/secondlife/UWA/63/132/249</a></div><div><br /></div><div>AND, when I went over to Cyland to install "One and Four Timeboards" in the virtual FutureFluxus exhibit, where I'll add an audio dimension (the piece should evolve each time, I think), I got completely sidetracked by the Carrot teeter-totter Man Michinaga has there. But the timeboards will be there soon. For more on FutureFluxus, see: www.futurefluxus.org </div><div><a href="http://www.donaufestival.at/festival-en/programm/11/future-fluxus?set_language=en">http://www.donaufestival.at/festival-en/programm/11/future-fluxus?set_language=en</a></div><div><a href="http://www.cyland.ru/index.php">www.cyland.ru/index.php</a></div><div><a href="http://virtualcyland.blogspot.com/">virtualcyland.blogspot.com</a></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-70780100835329189432011-05-03T12:10:00.000-07:002011-05-03T12:12:30.695-07:00See the Centaur Surf the Chronowaves!!! Time Journey -- UWA Machinima Challenge III -- L1Aura Loire/Lori Landay<iframe width="480" height="295" src="http://www.youtube.com/embed/zpWN0ELs0jk?fs=1" frameborder="0" allowfullscreen=""></iframe>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-40988054543758288752011-04-02T05:34:00.000-07:002011-04-02T05:46:39.281-07:00Visualizing Theorem: New Virtual Art Exhibit (with Catalog Foreward by me!)<div>Visualizing Theorem is a group show in Second Life that is international, transdisciplinary, multi-media, and interartistic, drawing on tracks from a music album, Theorem, (itself inspired by math and science concepts), as a starting point for each virtual art piece. I was pleased to write the foreword to the catalog for this excellent exhibit.</div><div><br /></div>Visualizing Theorem Catalog--and the catalog itself is a cool object here on the web. There is a slider bar across the top after you click to see it bigger that makes the text larger or smaller.<div><br /></div><div><object style="width:420px;height:162px"><param name="movie" value="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf?mode=embed&layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&showFlipBtn=true&documentId=110402120959-33f80bcb9de34b2d9fd00331dcd4ff5a&docName=visualizing_theorem_catalog_final&username=Misprint&loadingInfoText=Visualizing%20Theorem%20Exhibit%20Catalog&et=1301747156742&er=95"><param name="allowfullscreen" value="true"><param name="menu" value="false"><embed src="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf" type="application/x-shockwave-flash" allowfullscreen="true" menu="false" style="width:420px;height:162px" flashvars="mode=embed&layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&showFlipBtn=true&documentId=110402120959-33f80bcb9de34b2d9fd00331dcd4ff5a&docName=visualizing_theorem_catalog_final&username=Misprint&loadingInfoText=Visualizing%20Theorem%20Exhibit%20Catalog&et=1301747156742&er=95"></embed></object><div style="width:420px;text-align:left;"><a href="http://issuu.com/Misprint/docs/visualizing_theorem_catalog_final?mode=embed&layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&showFlipBtn=true" target="_blank">Open publication</a> - Free <a href="http://issuu.com/" target="_blank">publishing</a> - <a href="http://issuu.com/search?q=theorem" target="_blank">More theorem</a></div></div><div style="width:420px;text-align:left;"><br /></div><div style="width:420px;text-align:left;">And <a href="http://slurl.com/secondlife/UTSA%20Roadrunner%20III/167/206/30">here</a> is the SLurl to the virtual location of the exhibit in Second Life. </div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-18253765561341835022011-03-20T05:28:00.000-07:002011-03-20T05:39:20.840-07:00New Basic Viewer for Virtual World Second Life: Video GlimpseThere is a new easy-to-use viewer--the program you use to access a virtual world--for Second Life. This means that a person can get going in a virtual world faster. Once you're comfortable, you can move up to the other viewer and learn some more functions. I think this is an excellent development, and so I made a quick, hopefully fun machinima video that shows the features of the new viewer that people can use for their students, friends, or anyone. It takes advantage of one of the amazing things about machinima (or the moving image in general): the ability to be able to show people what you have experienced or seen that they have not without them doing it themselves--yet! <div><br /></div><div><br /></div><br /><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/ASEMLlYf7Mk?rel=0" frameborder="0" allowfullscreen></iframe>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-84906810571550487722011-02-27T16:12:00.000-08:002011-02-27T16:37:59.365-08:00IceOpal: A Virtual Interpretation of Amy Lowell's Poem, "Opal"<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtgeKYbY1XaleYSI2fJKp4vVguLmfR237C2-wrcXwKBQrbUSYmsUghbaZl_YZRLAv4VtRuaOb-BhdOVoJAebCSKFZAp8_E63aZXA7dbiZbdayKomZCnOLgf0vudeSNcDXqKpKJYawxKJM/s1600/Kirstens+S21+2011-02-26+11-41-35-07.bmp"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtgeKYbY1XaleYSI2fJKp4vVguLmfR237C2-wrcXwKBQrbUSYmsUghbaZl_YZRLAv4VtRuaOb-BhdOVoJAebCSKFZAp8_E63aZXA7dbiZbdayKomZCnOLgf0vudeSNcDXqKpKJYawxKJM/s400/Kirstens+S21+2011-02-26+11-41-35-07.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5578531228217287506" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3zEZjVrjL8rlEmvkMeNvYkBUfgTGw9z760Rwrsj-4fYxl57lNLUaH5TB8ZdqpM9HL1tO9Z0qB0gAaBnEaa93RnPnKFYUOz6vxoQnHrf2C9tQgvYIDxtBxdwVyxv63vA2FkrFp0nplKys/s1600/Kirstens+S21+2011-02-26+11-24-40-26.bmp"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3zEZjVrjL8rlEmvkMeNvYkBUfgTGw9z760Rwrsj-4fYxl57lNLUaH5TB8ZdqpM9HL1tO9Z0qB0gAaBnEaa93RnPnKFYUOz6vxoQnHrf2C9tQgvYIDxtBxdwVyxv63vA2FkrFp0nplKys/s400/Kirstens+S21+2011-02-26+11-24-40-26.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5578530938356258930" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip5IXpBviEbqA5fVwpqel-RH-gfuCIcSP4T3_00ByQ_bWzScBIfrDKtvR-Ga5mr3upVY_RJYmK1SdzaE4rofK1ghTxRSRBjIEqImmuh-MhgNAELN5oRgQsZhdgEp1S8lLJoqcQBKx3JJY/s1600/IceOpal_color.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip5IXpBviEbqA5fVwpqel-RH-gfuCIcSP4T3_00ByQ_bWzScBIfrDKtvR-Ga5mr3upVY_RJYmK1SdzaE4rofK1ghTxRSRBjIEqImmuh-MhgNAELN5oRgQsZhdgEp1S8lLJoqcQBKx3JJY/s400/IceOpal_color.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5578530923502047570" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimLX8dcyyzikAd5_Gv84zAHaXSAVIBtBTk9-B-sRAkd46TbPrGGBoy8gHavjf-yXvmDVeFoVkjGvqCiiHI0Ntb_ijfC8dBfzS9V_XKQ7YqKZg94G4IQMIvGvlpwjw6Fw0HzV3VGvWCZBI/s1600/Kirstens+S21+2011-02-26+11-40-20-57.bmp"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimLX8dcyyzikAd5_Gv84zAHaXSAVIBtBTk9-B-sRAkd46TbPrGGBoy8gHavjf-yXvmDVeFoVkjGvqCiiHI0Ntb_ijfC8dBfzS9V_XKQ7YqKZg94G4IQMIvGvlpwjw6Fw0HzV3VGvWCZBI/s400/Kirstens+S21+2011-02-26+11-40-20-57.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5578527873396248514" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLdPeQab4OkDGKFFuo3f2Yrs4nZEcVHWx_LP5pL2wRnlcbFIciq1Xr0bmFkDf11OH37H8kgCoRyNCfT8bC__a6Ld7LmrKBaIIdk2hqE1-f1kNjN4aiDRzN71kRMycuWAbtL3xDJ04tOCs/s1600/Kirstens+S21+2011-02-26+11-27-17-42.bmp"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLdPeQab4OkDGKFFuo3f2Yrs4nZEcVHWx_LP5pL2wRnlcbFIciq1Xr0bmFkDf11OH37H8kgCoRyNCfT8bC__a6Ld7LmrKBaIIdk2hqE1-f1kNjN4aiDRzN71kRMycuWAbtL3xDJ04tOCs/s400/Kirstens+S21+2011-02-26+11-27-17-42.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5578527870525626130" /></a><br />My virtual art piece, "IceOpal: A Virtual Interpretation of Amy Lowell's Poem 'Opal," is at the University of Western Australia's monthly 3D Art Challenge in the virtual world Second Life, along with 70 or so other entries. The UWA art sims are the happening places in Second Life these days, with the most interesting art and artists converging on them. There is a sim where the past monthly winners are on display for the year, as well, so it is a terrific place to see some of the best virtual art (although it certainly is not an exhaustive collection, and pieces are limited to 100 prims, so are small-ish in scale in that way, and do not include performance art, or the performing arts). Some pieces (including mine) have sound and also machinima or video.<br /><br />Above are some still images of the scultpure, and here is the machinima that plays on the little sphere in front of the big sphere, but the video does not include the sound that an avatar hears within the sphere, other than the music in the video itself.<br /><iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/trFWvxvV-JQ?rel=0" frameborder="0" allowfullscreen=""></iframe><br /><br /><a href="http://slurl.com/secondlife/UWA/148/148/247">Slurl in Second Life</a>, only for a few more days!<div><br /></div><div><div>SOUNDS ON</div><div>MEDIA ENABLED AND HIT PLAY</div><div><br /></div><div>YOU CAN SEE MACHINIMA ON THE SCREEN IN THE LITTLE SPHERE IN FRONT or: http://www.youtube.com/watch?v=trFWvxvV-JQ&hd=1 </div><div><br /></div><div>Sound in machinima: The music was created with rjdj's reactive music app for iPhone, which turned my recording of icicles dripping into music. You can hear the icicle drip sounds recorded at Drumlin Farm Audubon Sanctuary at the end of the video.</div><div><br /></div><div>CLICK ON THE POSEBALLS AND HIT ESCAPE </div><div><br /></div><div>Disclaimer: Not responsible for damage caused by falling icicles, cloudy vision, slippery situations, or irresolvable paradoxes of the heart or mind. </div><div><br /></div><div><br /></div><div>****</div><div>Opal</div><div><br /></div><div>You are ice and fire,</div><div>The touch of you burns my hands like snow.</div><div>You are cold and flame.</div><div>You are the crimson of amaryllis,</div><div>The silver of moon-touched magnolias.</div><div>When I am with you,</div><div>My heart is a frozen pond</div><div>Gleaming with agitated torches.</div><div><br /></div><div>Amy Lowell, 1919</div><div><br /></div><div><br /></div><div>Ice Textures: SkyBeam Designs</div><div>Flower Textures: from photographs by L1Aura Loire</div><div>Freeze & Melt poses by L1Aura Loire</div></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-21884462119426989962011-02-01T15:00:00.000-08:002011-02-01T16:09:15.484-08:00OPEN END: A Digital Silent Film Screwball Comedy about IrresolutionTa-DA!! At long last, here is the screwball comedy! Yes, I started it so long ago I don't want to say! It ain't called "about irresolution" for nuthin'.<div><br /></div><div><span class="Apple-style-span" style=" ;font-family:arial, sans-serif;font-size:12px;"><p id="eow-description" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; "><b>OPEN END: A Digital Silent Film Screwball Comedy about Irresolution</b></p><p id="eow-description" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; "><b><br /></b></p><p id="eow-description" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; ">When a distracted woman and her pink leopard crash their hot air balloon into a handsome rogue who is just minding his own business . . . well, you know how it will end. Or do you??<br /><br />If you're a film buff, this machinima movie (digital video captured in a virtual world or other 3-d game environment) may very well entertain and delight. And if you like seeing people and a pink leopard chase each other, you will like it, too.<br /><br />Written, directed, filmed in the virtual world Second Life, and edited by Lori Landay (L1Aura Loire). Starring KinoEye Galaxy, Mildly Nefarious, and L1Leopard Warrhol. With Arrow Inglewood, Kristine Kristan, L1Aura Loire, Maya Paris, Misprint Thursday, and Quixote Berwick. Original piano score composed and performed by Dan Gross, <a href="http://www.dangrossmusic.com/" target="_blank" title="http://www.dangrossmusic.com" rel="nofollow" dir="ltr" class="yt-uix-redirect-link" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; color: rgb(0, 51, 204); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">http://www.dangrossmusic.com</a><br /><br />TRICKSTER PRODUCTIONS<br /><a href="http://www.tricksterproductions.com/" target="_blank" title="http://www.tricksterproductions.com" rel="nofollow" dir="ltr" class="yt-uix-redirect-link" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; color: rgb(0, 51, 204); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">http://www.tricksterproductions.com</a></p><div id="watch-description-extras" style="margin-top: 1em; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 12px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; "></div></span> <div><br /></div><div>The music is by <a href="http://www.dangrossmusic.com/">Dan Gross</a>, one of my former Film Scoring students. One day in The Language of Film, the sound wasn't working on the videotape of <i>The Great Train Robbery</i>. I asked if anyone wanted to try to accompany the film on the piano (every Berklee classroom has a piano, you know), and Dan stepped up. At that moment, he discovered something he really enjoyed, and is extremely good at, and went on to accompany silent films live at the Harvard Film Archive and in Los Angeles. You'll hear what I mean about his affinity for interpreting the visual story in his music, in his touch on the piano keys, in the piece he wrote and performed for the film.<br /><br /><div><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="349" src="http://www.youtube.com/embed/HsnXIAsg1Rw?rel=0" frameborder="0" allowfullscreen=""></iframe><br /></div><div>You can also watch on <a href="http://vimeo.com/19367022">vimeo</a>. </div></div></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-71163432883694899292011-01-24T17:36:00.000-08:002011-01-24T18:18:58.529-08:00Various UpdatesAs is often the case, the blog action is over at the blogs for the courses I'm teaching this semester. I've got <a href="http://diginarr11.blogspot.com/">Digital Narrative Theory and Practice</a> again, very exciting, and it is now required for two new interdisciplinary minors, Visual Culture and Interactive Media Studies, and Video Game Scoring. The students are smart and focused, and I can't wait to see the cut scene or game projects they create by the end of the semester that explore the concepts we will encounter between now and then. I don't have a blog for The Language of Film, a Film Studies course I teach in the Film Scoring department; maybe someday. And the new course I have is one of the most exciting projects I've ever worked on, a seminar called <a href="http://beingseeming.blogspot.com/">"What Is Being?"</a> It's the product of a National Endowment for the Humanities Enduring Questions grant, and plays off of the Berklee motto, "to be, rather than to seem," an interesting proposition in any age, but especially in our time of increasingly convincing illusion, and for our musician-students, in light of performance, both on stage and in every day life. The students in that seminar blew me away in our first full meeting last week, maybe profound connections between Cicero's essay "On Friendship" (the origin of our being/seeming motto) and questions about friendship in contemporary life, some unchanged from Cicero's time, and some quite new in the age of the facebook "friend."<div><br /></div><div>I've been working slowly on an OpenSim region on the Education Grid, and that is exciting, but also makes me really appreciate all the content available in Second Life. I joined Pathfinder's <a href="http://becunningandfulloftricks.com/hypergrid-adventurers-club/">Hypergrid Adventurer's Club</a> and look forward to my virtual metaverse experience continuing to expand across the grids, and I've been nosing around on Craft, Jokaydia, and other places. All very interesting, and I do indeed feel like a pioneer. I continue to build, make virtual art installations, collaborate, and make machinima in Second Life as well. My Domestic Technology or, Never Alone installation is still up at the inworld Cyberfest, so check that out if you haven't, and I hope to have some new interactive sculpture sometime soon.</div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-74744115472613660492010-11-21T16:43:00.000-08:002010-11-21T16:53:54.962-08:00L1 in CYBERFEST 2010: Domestic Technology or, Never AloneCYBERFEST 2010 is happening now in St. Petersburg, Russia (<a href="http://cyland.ru/index.php?option=com_content&task=view&id=160&Itemid=90">see</a>) and also in Second Life at the Cyland sim (<a href="http://slurl.com/secondlife/Chronocules/224/154/14">slurl</a>). My installation, which plays a new machinima and lets you reenact moments from it for yourself, is called: Domestic Technology or, Never Alone.<br /><br />When I first heard the concept for Cyberfest 2010, "Housebugs," exploring technology in everyday domestic life, I knew I had to take a comic angle. The tools of domestic technology, like vacuums are great, but what I could really use...<br /><br />All the promises of technology for improving domesticity, like so many of the images of domesticity in culture, are idealized fantasies very distant from my everyday experience. In a virtual world like Second Life, representations of homes and homelife are even more idealized than on film or television, and the necessarily messier reality beyond the computer screen conflicts with the idealized images on it.<br /><br /><iframe src="http://player.vimeo.com/video/16986649" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/16986649">Domestic Technology or, Never Alone: Cyberfest 2010, Housebugs</a> from <a href="http://vimeo.com/user4731451">Lori Landay</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>Click on Vimeo link above to watch larger movie.Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-3004331892393101002010-11-08T10:03:00.000-08:002010-11-08T10:19:07.619-08:00WORKING ON CYBERFEST 2010I'm editing a new machinima for my installation for Cyberfest 2010, and pulling together music for it. Yes, I know a lot of real film composers, but I am always working so close to deadline, I am usually pulling things together from recorded sources, or bodging my own music in GarageBand (my screwball comedy, which has been in the works for a long time, will be a notable exception, with a live piano score by Dan Gross). I've licensed great music from Moby, and used pieces from Kevin MacLeod, and this time I think it might be from<br /><a href=http://www.partnersinrhyme.com/pir/PIRsfx.shtml>Free Sound Effects</a> Download thousands of free sound effects from PartnersInRhyme.com And if you, too, put this link on your site, you will get a free sound effects library :)<br /><br />More about CYBERFEST 2010: HOUSE BUG: see <a href="http://www.cyland.ru/index.php"></a> & the <a href="http://cyland-sl.blogspot.com/">Cyland blog</a>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-37436386048468259622010-10-15T08:18:00.000-07:002010-10-15T08:30:18.670-07:00Caerleon Museum of Identity: "Somebody"Machinima of my installation, seen on Viewer 2 (see previous <a href="http://ll2ndlife.blogspot.com/2010/10/why-i-built-my-caerleon-museum-of.html">post below</a> for details about that). <a href="http://www.youtube.com/watch?v=DV4nC6yyPA4">Watch in full letterbox format on youtube.</a><br /><br /><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/DV4nC6yyPA4?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DV4nC6yyPA4?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br /><div><span class="Apple-style-span" style=" color: rgb(51, 51, 51); line-height: 19px; font-family:Verdana, Arial, Helvetica, sans-serif;font-size:13px;"><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">The Caerleon Museum of Identity, and my installation, "Somebody," best seen with, yes, Viewer 2, with media enabled to play automatically, opens Saturday, Oct 2, at 12 pm PDT. <a href="http://maps.secondlife.com/secondlife//219/65/3438" style="color: rgb(102, 153, 204); ">SLURL</a>http://maps.secondlife.com/secondlife//219/65/3438</span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;"><br /></span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Download Viewer 2 <a href="http://secondlife.com/support/downloads/" style="color: rgb(102, 153, 204); ">HERE</a></span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Feeling even more experimental??? Download newest beta version of Viewer 2 <a href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.2.0" style="color: rgb(102, 153, 204); ">HERE</a></span></div></span></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-38268161863762680072010-10-08T07:35:00.001-07:002010-10-08T18:43:19.907-07:00Mahalo<div>I was editing machinima I filmed during the last days of one of the loveliest surfing sims in Second Life, Friends Beach at Mori Pwani, which I had already set to a reggae cover of Pink Floyd's "Wish You Were Here" (Alpha Blondy's "I Wish You Were Here") when I saw the announcement about the discontinuation of the discounted pricing for education and non-profit sims. I wish it would not signal an exodus, but I fear it will. I hate seeing creative and innovative people depart, and beautiful builds dissolve into nothing but memories and machinima. I guess it is time to move on to a new beach, hopefully to meet up with friends there, too.</div><div><br /></div><div>UPDATE: Linden Lab sent a <a href="http://www.betterverse.org/2010/10/second-life-nonprofits-and-educators-can-lock-in-discounted-rate-for-up-to-2-years.html">letter to its education and non-profit customers</a> offering them a grandfathered price extension for up to two years, which may or may not make a difference.</div><div><br /></div><iframe src="http://player.vimeo.com/video/15647369" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/15647369">Mahalo, Mori by L1Aura Loire</a> from <a href="http://vimeo.com/user4731451">Lori Landay</a> on <a href="http://vimeo.com/">Vimeo</a>.</p><p></p><p>Filmed during the last week of Friends Beach at Mori Pwani in the virtual world Second Life, this video is for the places--and people--we wish were here, wherever here may be.</p><p>A virtual world is impermanent, ephemeral, and as quick as it is to create entire environments, they can vanish in an instant. People come and go, as well. And then there are the places and people you wish were really here, wherever you are, not only there in a virtual world. </p><p>Mahalo, in Hawaiian, means thank you, and also has some of the same connotations as peace or namaste. </p><p></p>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-59090704624326161302010-10-02T06:19:00.001-07:002010-10-02T10:31:28.177-07:00"I, too, dislike it" or, Why I Built My Caerleon Museum of Identity Installation for Viewer 2--<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmP7XLg-RRlObqPrpT0OAu7XJraoR9Rx-er9hZIwpPDEYlMbIPa7a_L7NAKB5AYxzNKhUQNM5ZWDu8eWV_6zXDtiRO_WfwnMxlSXVmuvEKW16JmQhqcd3wjDa5HYM1SLUTeLYzqv9QDxc/s1600/5039823252_3ed8409a59.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmP7XLg-RRlObqPrpT0OAu7XJraoR9Rx-er9hZIwpPDEYlMbIPa7a_L7NAKB5AYxzNKhUQNM5ZWDu8eWV_6zXDtiRO_WfwnMxlSXVmuvEKW16JmQhqcd3wjDa5HYM1SLUTeLYzqv9QDxc/s400/5039823252_3ed8409a59.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5523445007570657538" /></a><br />Why I built my installation at the Caerleon Museum of Identity even though I know you probably don't use it, and why I hope you will log in with v2 to see it.<div><br /></div><div>The short answer: I am in Second Life to experiment with what is new, and to keep changing and evolving. Shared media in viewer 2 means being able to play more than 1 movie file on prims on a parcel as well as having a media stream for the parcel. </div><div><br /></div><div>Here is the longer answer: I started to build for v2 for SL7B in the summer, but in the end, built for the classic viewer, because hardly anyone I know (that means you!) regularly uses v2. The way v2 can handle video is much easier and versatile than the classic viewer. It has more possibilities. As artists, we should see what those can do, even when the tool feels uncomfortable at first in our hand/on our screen/as our interface, or maybe especially then. </div><div><br /></div><div>My piece for Caerleon is a video art piece, and the prims are screens showing video, and also a short mixed reality gag, as video installation. It plays with the idea of still and moving images by using video of an Emily Dickinson poem poised over Boston Harbor outside the Institute for Contemporary Arts and putting it on various prims (in addition to some other things going on in the installation.) </div><div><br /></div><div>I turn your attention to the poet Marianne Moore; her poem about poetry, a poet's response to poetry: "I, too, dislike it" kept echoing in my head as I used v2 to create "Somebody," my Caerleon piece, and not only for the toads (that will make more sense when you see the installation.) If we think of "poetry" as any art we are trying to make or experience, with its limitations of form and just of any representation, then once again Marianne Moore has a lot to say to us, this time about v2 and the interfaces with which we experience and create the virtual world.</div><div><br /></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style=" ;font-family:Verdana, Arial, Helvetica, sans-serif;font-size:13px;"><h1 style="font-family: Arial; font-size: 14pt; font-weight: bold; line-height: 19px; word-spacing: 0px; margin-top: 0px; margin-bottom: 0px; ">Poetry</h1><p style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10pt; ">I, too, dislike it: there are things that are important beyond all<br />this fiddle.<br />Reading it, however, with a perfect contempt for it, one<br />discovers in<br />it after all, a place for the genuine.<br />Hands that can grasp, eyes<br />that can dilate, hair that can rise<br />if it must, these things are important not because a<br /><br />high-sounding interpretation can be put upon them but because<br />they are<br />useful. When they become so derivative as to become<br />unintelligible,<br />the same thing may be said for all of us, that we<br />do not admire what<br />we cannot understand: the bat<br />holding on upside down or in quest of something to<br /><br />eat, elephants pushing, a wild horse taking a roll, a tireless wolf<br />under<br />a tree, the immovable critic twitching his skin like a horse that<br />feels a<br />flea, the base-<br />ball fan, the statistician--<br />nor is it valid<br />to discriminate against 'business documents and<br /><br />school-books'; all these phenomena are important. One must<br />make a distinction<br />however: when dragged into prominence by half poets, the<br />result is not poetry,<br />nor till the poets among us can be<br />'literalists of<br />the imagination'--above<br />insolence and triviality and can present<br /><br />for inspection, 'imaginary gardens with real toads in them', shall<br />we have<br />it. In the meantime, if you demand on the one hand,<br />the raw material of poetry in<br />all its rawness and<br />that which is on the other hand<br />genuine, you are interested in poetry.</p><div><br /></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">The Caerleon Museum of Identity, and my installation, "Somebody," best seen with, yes, Viewer 2, with media enabled to play automatically, opens Saturday, Oct 2, at 12 pm PDT. <a href="http://maps.secondlife.com/secondlife//219/65/3438"> SLURL</a> http://maps.secondlife.com/secondlife//219/65/3438</span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;"><br /></span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Download Viewer 2 <a href="http://secondlife.com/support/downloads/">HERE</a></span></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Feeling even more experimental??? Download newest beta version of Viewer 2 <a href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.2.0">HERE</a></span></div><div><br /></div><div><span class="Apple-style-span" style=" ;font-family:Georgia, serif;font-size:16px;">Thanks, Torley, for the great photo of my installation! See Torley's <a href="http://www.flickr.com/photos/torley/5039823252/">flckr</a></span></div></span></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-88588129271168167512010-09-22T06:13:00.000-07:002010-09-22T06:36:33.339-07:00New Video: CLICK: Immersive & Interactive Virtual ArtThis machinima video showcases some of the prize-winning entries in the year-long University of Western Australia Imagine 3d Art & Design Contest held in Second Life. It focuses specifically on "clickable" art, that is interactive and immersive, to highlight a unique aspect of virtual art. I plan on using this in my classes as a quick way of introducing them to virtual art, so I put in a list of the formal elements of art: line, shape, value, form, color, space, and texture. In some of my classes, we'll go into a virtual world and have a workshop on how to build/basic scripting, but in some of my classes, machinima and slides have to suffice. I hope others might find this video useful, too.<br /><br />To see the video in full size, go directly to youtube: <a href="http://www.youtube.com/watch?v=2Sf3Q2VAlKE">http://www.youtube.com/watch?v=2Sf3Q2VAlKE</a><br /><br /><object width="450" height="278"><param name="movie" value="http://www.youtube.com/v/2Sf3Q2VAlKE?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2Sf3Q2VAlKE?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="278"></embed></object>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-57915555086403654632010-04-22T05:39:00.001-07:002010-04-22T06:50:05.868-07:00Virtual Subjectivity--Immersive Education MediaGrid Summit<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbmPPeL654GzEBcDo9LjBJ4XB-T47AdaCFawQV5DsH4yPyLrPJAxlEWyomKf_VdXhzVfJ6EP_qRuU_QwceJqYo-u93yzZqWaFCXwvdHxvxV8VQT-6UHHpzUPXx3-fQFVhzRAiHcWZFfIE/s1600/TITLE_1.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbmPPeL654GzEBcDo9LjBJ4XB-T47AdaCFawQV5DsH4yPyLrPJAxlEWyomKf_VdXhzVfJ6EP_qRuU_QwceJqYo-u93yzZqWaFCXwvdHxvxV8VQT-6UHHpzUPXx3-fQFVhzRAiHcWZFfIE/s400/TITLE_1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5462940739416001714" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlc-R_Pyf3VjDEkyJf1ztE0hoa-vz1wyaqJx6b_VcUg2NMa1t67sODEuwTW0HVjkVq05VxYPDRJ1DKS98oAmEMWG491gzHX_o8enKF2L3ceA8KhpBjwEOv0uiqNVB_H2z0y2cKgraz6cY/s1600/Slide04.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlc-R_Pyf3VjDEkyJf1ztE0hoa-vz1wyaqJx6b_VcUg2NMa1t67sODEuwTW0HVjkVq05VxYPDRJ1DKS98oAmEMWG491gzHX_o8enKF2L3ceA8KhpBjwEOv0uiqNVB_H2z0y2cKgraz6cY/s400/Slide04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5462941285589168498" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0mlDAn3GLA90TNwfooexU7w3xO6tflhyvGNzA6brYhyodf84Xa9iysqN1cn0Lpo8Tmy5CURMbxr4n0gk1hl0Bqhhd5T2vIITTJqHIWp7JkSQYpNTNfRL7spOLcl-eROD9n0FZYvEG1A/s1600/Slide17.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0mlDAn3GLA90TNwfooexU7w3xO6tflhyvGNzA6brYhyodf84Xa9iysqN1cn0Lpo8Tmy5CURMbxr4n0gk1hl0Bqhhd5T2vIITTJqHIWp7JkSQYpNTNfRL7spOLcl-eROD9n0FZYvEG1A/s400/Slide17.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5462941287049269826" /></a><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FI5_K7jFMVY&hl=en_US&fs=1&"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/FI5_K7jFMVY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9n1BgmQQ8bk&hl=en_US&fs=1&"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/9n1BgmQQ8bk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tPfwQGQHkMo&hl=en_US&fs=1&"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/tPfwQGQHkMo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hrVhf8hJ8tA&hl=en_US&fs=1&"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/hrVhf8hJ8tA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com1tag:blogger.com,1999:blog-3926522621403254477.post-2010841504124554272010-04-12T07:27:00.001-07:002010-04-12T07:43:06.280-07:0010 Questions to Ask about Technology<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9yTRTxn74pYaOidLqZRwZHBt-y18KSRPGOfUWimI7d5mzfBpVlicfuzn84Wf9Bm8nOlxZQHs2snYxApDPwiF8ArqCnYzMpKP6ZWU5XY3bVOqCjv_Cf4Yw45dY8F_2-Asg4P2wOgPxwlI/s1600/circuit+of+culture.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 321px; height: 262px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9yTRTxn74pYaOidLqZRwZHBt-y18KSRPGOfUWimI7d5mzfBpVlicfuzn84Wf9Bm8nOlxZQHs2snYxApDPwiF8ArqCnYzMpKP6ZWU5XY3bVOqCjv_Cf4Yw45dY8F_2-Asg4P2wOgPxwlI/s400/circuit+of+culture.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5459257561144264530" /></a>Here is a post from my two course blogs this semester, for Approaches to Visual Culture & Digital Narrative: Theory and Practice. Both classes are now focusing on new media (Digital Narrative always has), and I worked up these questions more for the Art History class, to help us get our minds around how a new cultural form changes everything. Of course, as we've seen in our exploration of 20th century visual culture, this is nothing new, and as each medium was new, and then not, it was a lightning rod for cultural discourse. In order to understand the virtual art we'll be exploring and making next week, we have to dig into the opposition between "reality" and "artifice" that we've seen questioned all semester--in <i>I Love Lucy</i> even! (sly plug for <a href="http://wsupress.wayne.edu/books/802/I-Love-Lucy">my new book</a>, available April 15 everywhere!) It is fascinating to think about SL in reading through these questions . . . and I'll be asking my students to do that in the coming weeks.<div><br />Here are Ten Questions (ok, there are more, because some questions are kind of nested) to ask about a new technology tool that help us think about it in its wider cultural context. I am working off of, as usual, Cultural Studies founder Stuart Hall's idea of the circuit of culture, in which production, consumption, regulation, representation, and identity are all mutually informing. When we combine this with the historical trajectory perspective I am always harping on--which puts any given cultural text (game, device, app, film, dvd menu, etc) in a lineage of antecedents, looks for its peak if it has had it yet, and then speculates wildly on what might come next--we will always have a lot to talk about when we talk about any new aspect of technology, beyond the thumbs up/thumbs down reaction from which we might start and then come back to at the end, perhaps more thoughtfully. <div><br /></div><div><br /></div><div><br /></div><div><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">Ten questions to ask about a new technology:</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">1) What is its purpose?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">2) What was its analog, if there was one? How does a mediated, digital, or networked version of the tool or technique change it?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">3) Who uses it? How? When? Where? Why? Does the use change over time? Do different users use it differently? </span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">4) How does a user learn how to use it?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">5) Who makes it? Who profits? How?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">6) How is it regulated?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">7) How does it spread?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">8) Does it create or fill a need?</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">9) What is the interface? Is it also an object? Or a practice? Both? (think cell phone)</span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; min-height: 14px; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Helvetica; "><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">10) How does the user change the technology as he or she uses it? (mods and hacks and appropriations) How does the technology change the user? How does it become part of a person's sense of self?</span></span></p></div></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com1tag:blogger.com,1999:blog-3926522621403254477.post-5868829241758841932010-03-02T05:24:00.000-08:002010-09-24T07:13:40.724-07:00Rethinking Virtual Commodification--Machinima in JVWR<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4xFPwRJs6xWpdsgI6438pJt6DR2xKo1gIldQbWRiRBvpxAVxfwmny3A_EMgfld9Wgu52bkEM7WDxDJQx482KuK-lLlpiTjT4z3lngKE9iZB-vttyKNtGAGHanKzSK2chR_AqdkOgKwY/s1600-h/jvwr.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 369px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4xFPwRJs6xWpdsgI6438pJt6DR2xKo1gIldQbWRiRBvpxAVxfwmny3A_EMgfld9Wgu52bkEM7WDxDJQx482KuK-lLlpiTjT4z3lngKE9iZB-vttyKNtGAGHanKzSK2chR_AqdkOgKwY/s400/jvwr.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5444026885803302914" /> </a>The new <i>Journal of Virtual Worlds Research</i> is out and it is a special issue on Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds. I have a machinima piece in it, "Rethinking Virtual Commodification, or The Virtual Kitchen Sink."<br /><div><br /></div><div>The link to the machinima [used to be on the front page of the <i>JVWR</i> but that link no longer works now that there is a new issue. <a href="http://www.youtube.com/watch?v=KbED_T5Kxaw">Here </a>it is on youtube.]</div><div><br /></div><div>The link to the pdf with the text of the narration AND then some Notes with some more writing about each of the four virtual commodities I focus on in the piece, Alexith and Shirah Destiny's plants, Maya Paris's burlesque items, Filthy Fluno's actual and virtual paintings, and Rayzer Haggwood's guitar animations is <a href="https://journals.tdl.org/jvwr/article/view/860/625">HERE</a>. </div><div><br /></div><div>This piece picks up some of the ideas I explored in an <a href="https://journals.tdl.org/jvwr/article/view/355/265">earlier JVWR piece from 2008</a>. It is also the machinima I was working on when I deleted my SL office/house!!</div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com1tag:blogger.com,1999:blog-3926522621403254477.post-51469500483796703322010-02-24T19:12:00.000-08:002010-02-24T19:28:53.732-08:00SL Viewer 2: Media on a Prim!!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbiz1lH4qAjEP3005x3yZ2DVFaTM-s5l63CAj40CZLAuhd0Ufc2NViMAHWmW521WtK5TRzpOvi-laiaMvHSlZJjJXN1Z9cz1TTEOLYRWDZliZaK2gDkxnxs1sTzMH1pWUZvm2_tM7k60/s1600-h/mediaonprim.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbiz1lH4qAjEP3005x3yZ2DVFaTM-s5l63CAj40CZLAuhd0Ufc2NViMAHWmW521WtK5TRzpOvi-laiaMvHSlZJjJXN1Z9cz1TTEOLYRWDZliZaK2gDkxnxs1sTzMH1pWUZvm2_tM7k60/s400/mediaonprim.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5442016405197570770" /></a><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwdwiOpmyobuQK75uqRmjWJkafEgnmfSVxfMubvxjYRaepq3-9MVcaByQJcR6LiN60255YGkRpiVytYf2mFbg' class='b-hbp-video b-uploaded' frameborder='0'></iframe><div>Here is some machinima video I shot of my first attempt with putting web media content on a cube in Second Life with the new viewer. One on face, I am playing a broadcast I streamed on UStream from my iPhone, and on the other I have Twitter. I think this is amazing. I haven't really experimented with Flash on a prim yet, but that is next. </div><div><br /></div><div>You may notice that yes, L1 is still in the non-house. I like it. Soon (I think), the piece I was filming when I accidentally deleted my SL office/house, which is about commodification and place and, um, houses in virtual worlds, will be published in <i>The Journal of Virtual Worlds Research</i>, and I will post that link when I have it. Maybe it is a comment on that work, but I have not really felt the need to put a house back around all my virtual stuff and the new sculptures I am working on there. It's all still in a moon. :) See machinima of house deletion here: http://www.youtube.com/watch?v=YRI5JCGhafU</div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com1tag:blogger.com,1999:blog-3926522621403254477.post-66214178594854609882010-02-15T06:45:00.000-08:002010-02-15T06:47:40.013-08:00Falling for the MMIF Global Machinima FestivalThe Falling Woman Story is one of the movies in the 2010 MMIF Machinima Festival, starting Feb 20!! <div><br /></div><div><span class="Apple-style-span" style="font-family: Arial; font-size: 11px; "><h1>MMIF 2010</h1><p><strong>MaMachinima International Festival</strong><br /><strong>Saturday Feb. 20<sup>th</sup> , 2010</strong><br /><strong>MMIF sims (SL<strong>™</strong></strong><strong>) + PLANETART</strong><strong>, Wibautstraat 150 Amsterdam (NL)</strong></p><p>‘MMIF 2010′ is the second edition of an annual film festival in 3D cyberspace with a screening in physical space (‘RL’). A seven hour movie marathon with a two hour afterparty. MMIF 2010 can also be followed on the web via live stream broadcasts.</p><p>The MMIF is a celebration of ‘Machinima’: a new cinematic art form, created with virtual worlds and video games. On 3D Internet platforms like Second Life®, any kind of movie sets can be build for very low costs. The MMIF aims to bring machinima to a wider audience, online – and offline. Machinima artists from all over the world are present in real time at the virtual MMIF Theatre. They present over 50 short films and have talks with other machinimatographers and an international audience.</p><p>Audience in Amsterdam can follow the MMIF event projected live on a big screen at the PLANETART Medialab Artspace. They can bring their own laptop computers to interact with the show on the big screen. Free wireless Internet and electricity is provided. No entrance fee at PLANETART, however tickets are required - reservations must be made via email. Details at <strong><a href="http://mmif.wordpress.com/tickets/" style="color: rgb(255, 51, 51); text-decoration: none; ">http://MMIF.org</a></strong></p><p>The<strong> <a href="http://MMIF.org/" style="color: rgb(255, 51, 0); text-decoration: none; ">MMIF</a></strong> is a volunteer-run non-profit collaboration of <strong><a href="http://MaMachinima.eu/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">MaMachinima</a></strong> with<strong><a href="http://Planetart.nl/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">PLANETART</a> , <a href="http://www.volkskrantgebouw.nl/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Volkskrantgebouw</a></strong><span style="font-family: Arial; color: rgb(0, 0, 0); font-size: x-small; ">, </span><strong><a href="http://Meta.Live.Nu/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Meta.Live.Nu</a>, <a href="http://PopArtLab.com/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Pop Art Lab</a>, VMax,</strong><strong> <strong><a href="http://www.aviewtv.com/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">AviewTV</a></strong></strong><strong>,<a href="http://ystreams.tv/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Ystreams.TV</a>, <strong></strong><strong><a href="http://mbtv.live.nu/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Metaworld Broadcasting</a></strong>, <a href="http://metameets.com/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">MetaMeets</a>, <a href="http://www.galleryfermate.com/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Gallery Fermate</a></strong>, <strong><a href="http://museumofthebohemian.nl/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Museum Of The Bohemian</a></strong>, and many <strong>volunteers</strong>. MMIF 2010 is financed by donations and gifts. Virtual land sponsored by <strong><a href="http://LindenLab.com/" target="_blank" style="color: rgb(255, 51, 51); text-decoration: none; ">Linden Lab®</a></strong>. The MMIF was initiated by the Dutch film maker <strong>Chantal Harvey</strong>.</p><p>MMIF 2010 info, promo video, full programme, live streams, contact and latest updates and changes at <strong><a href="http://mmif.org/" style="color: rgb(255, 51, 51); text-decoration: none; ">http://MMIF.org</a></strong></p><p><strong>MMIF 2010 ARTISTS: </strong><br />Gala Charron – Ogogoro - Lainy Voom – Draxtor Despres – Bryn Oh - Rohan Fermi – Toxic Menges – Tara Yeats – Phaylen Fairchild – Pooky Amsterdam & Russell (Rosco) Boyd – Poid Mahovlich – CodeWarrior Carling – Evie Fairchild – Graham Miami – Kronos Kirkorian – Osprey Therian – Chaffro Schoonmaker - SaveMe Oh - Dulci Parx – Chatnoir Studios – Paisley Beebe – Rysan Fall – Sol Bartz (phil Rice) – Rocksea Renegade – Cisko Vandeverre – Nitwacket (Pyewacket Bellman) – Chantal Harvey – Lowe Runo – Pia Klaar – Al Peretz – Halden Beaumont – Kolor Fall – Binary Quandry – spyVspy Aeon – Animatechnica – Miles Eleventhauer – Lizsolo Mathilde – Delgado Cinquetti – L1aura Loire – Iono Allen – Pyewacket Kazyanenko – Fort Knight – Luca Lisci – Larkworthy Antfarm – Beans Canning - Gtoon Jun – Tutsy Navarathna – Hadji Ling – Colemarie Soleil – Xineohp Guisse – Lorin Tone – Ian Friar – Suzy Yue – Claus Uriza / Emily Hifeng – Meta Lord, and others.</p><p><strong>MMIF 2010 TIMES:</strong><br />Saturday 20<sup>th</sup> of February<br />19:00 CET (= SL 10 am PST) – DOORS OPEN<br />20:00 CET (= SL 11 am PST) – Opening ceremony + Machinima film screenings<br />03:00 CET (= SL 6 pm PST) – THE END + After party online in SL</p><p><strong>PHYSICAL LOCATION:</strong><br />PLANETART Medialab Artspace<br />Wibautstraat 150<br />1091 GR Amsterdam (NL)</p><p><strong>VIRTUAL LOCATION:</strong><br />MMIF 1, 2, 3, 4<br />Second Life®</p><p>Teleport links via <strong><a href="http://contact.mmif.org/" style="color: rgb(255, 51, 51); text-decoration: none; ">http://MMIF.org</a></strong></p></span></div>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0tag:blogger.com,1999:blog-3926522621403254477.post-15484084776352316162010-01-24T19:31:00.000-08:002010-01-25T05:32:17.497-08:00If You Are in SL, Go See this Sim: Lemondrop's Forest<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo_iyb-fr4QBjnq_StOidCw7onY-olZQClgDZDgavaUSlU10zF7xLFdjnQmCoJmpLwqLWCTeGKvptWEff7NIGvnQIJGXkSCAwO6UiG0WFCMa5SvdV08EBA1wJwJTmLjj6uTkYQ41gUnbk/s1600-h/fairytour_021.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo_iyb-fr4QBjnq_StOidCw7onY-olZQClgDZDgavaUSlU10zF7xLFdjnQmCoJmpLwqLWCTeGKvptWEff7NIGvnQIJGXkSCAwO6UiG0WFCMa5SvdV08EBA1wJwJTmLjj6uTkYQ41gUnbk/s400/fairytour_021.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430666616379458658" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLM8OG3W_wtmiZ8T3obt9akAl51hA9baAYVv8TpMME1KFoiryVoH5NFYMRzBpJJag54aTrwh6-zQEhYaOmCkE10HPqJ0eqBAAapYZEvK5ocAGcmDgegJJ4HWBV0GbpGez4Ls4PGmz6gX4/s1600-h/fairytour_007.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLM8OG3W_wtmiZ8T3obt9akAl51hA9baAYVv8TpMME1KFoiryVoH5NFYMRzBpJJag54aTrwh6-zQEhYaOmCkE10HPqJ0eqBAAapYZEvK5ocAGcmDgegJJ4HWBV0GbpGez4Ls4PGmz6gX4/s400/fairytour_007.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5430668621038599410" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84JXi44eJbOMUARIXuFB7euWA8sQ-_sgfM2llAikTpPLp4SGA7D0uuOOiuKFRNdfOoo_DVqB1XKaTlv3IAJa-ivA91Vv8YcYVbV0irYAENEMIDO5PLVZspv26fg8HoG0tB_EehVy5twg/s1600-h/fairytour_015.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84JXi44eJbOMUARIXuFB7euWA8sQ-_sgfM2llAikTpPLp4SGA7D0uuOOiuKFRNdfOoo_DVqB1XKaTlv3IAJa-ivA91Vv8YcYVbV0irYAENEMIDO5PLVZspv26fg8HoG0tB_EehVy5twg/s400/fairytour_015.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430667418159683122" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8qAjJtMff8OJSFCJf2g4MHFwTR8Pih02yC_KPdJpxZPGHnSTmEaYQM1RgnlF6I4Z-WRbzd1atJ5ndGpp4Lxa9x184lRl7bomA8_aJ1y5DKQjKCTiDdzc6T1KQvJFwFo0lM81WbS1IsfA/s1600-h/fairytour_019.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8qAjJtMff8OJSFCJf2g4MHFwTR8Pih02yC_KPdJpxZPGHnSTmEaYQM1RgnlF6I4Z-WRbzd1atJ5ndGpp4Lxa9x184lRl7bomA8_aJ1y5DKQjKCTiDdzc6T1KQvJFwFo0lM81WbS1IsfA/s400/fairytour_019.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430667408078742978" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG_9FqYU2BLbPEAS6ANGX6f5ugRJoxnZpdj9m40VO2QKAXNu-nDsRHzJsIlHc9h_kDQ2FNF9NS_KHWGyiPGWqXErGKHxBldoJuCFbhgSO934SQEjs7iQfD8oE91OmFdqaS7k-q4FbUZ0Y/s1600-h/fairytour_018.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG_9FqYU2BLbPEAS6ANGX6f5ugRJoxnZpdj9m40VO2QKAXNu-nDsRHzJsIlHc9h_kDQ2FNF9NS_KHWGyiPGWqXErGKHxBldoJuCFbhgSO934SQEjs7iQfD8oE91OmFdqaS7k-q4FbUZ0Y/s400/fairytour_018.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430667406769623714" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfGeWtL_qlNjWFM1VQTeORkUeGlrM_f7GIimdySK1LM6dSbYJMyk9KcvVyFbxi3p-5pIGTHQ-scDN4ZGITLUAoNX9PP-wWW9Bio7GccSjF_lW8VFbfeoSFesOotg_dTb8VR0a9NrplD7I/s1600-h/fairytour_016.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfGeWtL_qlNjWFM1VQTeORkUeGlrM_f7GIimdySK1LM6dSbYJMyk9KcvVyFbxi3p-5pIGTHQ-scDN4ZGITLUAoNX9PP-wWW9Bio7GccSjF_lW8VFbfeoSFesOotg_dTb8VR0a9NrplD7I/s400/fairytour_016.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430667398607487554" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNly7JnPzMjRZVqdAt9zeXgPTa5ZJUxiWKGIlxdUv3e6ksxADmoox9vcc9iiQ8Tdlwg_hKS3kHt6EOXKhZ225UXdZ6PU1P8hTp8EQKssGEY1k4GgMiuOueQhMIQaxYYU7dIb9DsDqW8oM/s1600-h/fairytour_010.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNly7JnPzMjRZVqdAt9zeXgPTa5ZJUxiWKGIlxdUv3e6ksxADmoox9vcc9iiQ8Tdlwg_hKS3kHt6EOXKhZ225UXdZ6PU1P8hTp8EQKssGEY1k4GgMiuOueQhMIQaxYYU7dIb9DsDqW8oM/s400/fairytour_010.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430667388848101154" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUlCqDYPQ6991uIa2cnk4clAH6fLJ8dWtk06a6qhegoXeu0qs_T5KY5W7JBOIAkbcJSgp43eYIMkg3yte9diOEuH3VIwX-CTbuFYCi5vdAxE7OQq_S9svdRBR3iDHOsDWfmMaogSU7IRI/s1600-h/fairytour_011.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUlCqDYPQ6991uIa2cnk4clAH6fLJ8dWtk06a6qhegoXeu0qs_T5KY5W7JBOIAkbcJSgp43eYIMkg3yte9diOEuH3VIwX-CTbuFYCi5vdAxE7OQq_S9svdRBR3iDHOsDWfmMaogSU7IRI/s400/fairytour_011.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430666647679141810" /></a><br />I've seen a lot of amazing builds in SL, and had a lot of fun, but getting a tour from Lemondrop Serendipity, a fairy even more delightful than her name, of the imaginative, super-fantastical sim she and Photon Pink (also a name indicative of good things!) have built at Lemondrop's Forest was one of the most fun experiences at the most amazing places. (<a href="http://slurl.com/secondlife/Lemondrops%20Forest/102/73/21">slurl</a>) Lemondrop is one to run, not walk, and trying to keep up was a blast. The huge tree at the center of the sim has wonderful leaves, and the colors and phosphorescence if your settings are at Midnight are glorious. <br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrcUrbxg_rkPdgz7NZnIFKNfwpwQimrz-dkjToPwG2e8Wfg4qz48q0OryvM2eUymxoado42R8rUJjube1VQ204Tel8eOjisqyDSta6mttbEv_knRZm3EYyf6UcKv7UJjvwzPowN5qETXE/s1600-h/fairytour_006.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrcUrbxg_rkPdgz7NZnIFKNfwpwQimrz-dkjToPwG2e8Wfg4qz48q0OryvM2eUymxoado42R8rUJjube1VQ204Tel8eOjisqyDSta6mttbEv_knRZm3EYyf6UcKv7UJjvwzPowN5qETXE/s400/fairytour_006.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430666640318608770" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHIKXDkM0vJeCNv8A7kj4kJgitUfZC7OPOarmr4syf4G9V_9ekQ6N7iHap4Dk19IOt9td_IVs_qcb5DODIvNRqjIZKnPEsNJosbL47gZmVolsYKYvcNY1WquZF8IwOaKQO1_a0E9YQ37M/s1600-h/fairytour_003.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHIKXDkM0vJeCNv8A7kj4kJgitUfZC7OPOarmr4syf4G9V_9ekQ6N7iHap4Dk19IOt9td_IVs_qcb5DODIvNRqjIZKnPEsNJosbL47gZmVolsYKYvcNY1WquZF8IwOaKQO1_a0E9YQ37M/s400/fairytour_003.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430666638277901314" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_ehMFsi5EHk2lGsD8jG-y-UasDQZIpvVAHhP2OR38c__6BlytrK4aGfkbTNE5etytOdy3OybI7ul2nRNODyUmctKUMknsw9GM6dt6FjuHGmlRVYRVZVUEKbZMjClo2gB-IKs9RfPH_M/s1600-h/fairytour_002.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_ehMFsi5EHk2lGsD8jG-y-UasDQZIpvVAHhP2OR38c__6BlytrK4aGfkbTNE5etytOdy3OybI7ul2nRNODyUmctKUMknsw9GM6dt6FjuHGmlRVYRVZVUEKbZMjClo2gB-IKs9RfPH_M/s400/fairytour_002.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430666622390385330" /></a>Professor Loirehttp://www.blogger.com/profile/07674615414781485959noreply@blogger.com0