Tuesday, March 2, 2010

Rethinking Virtual Commodification--Machinima in JVWR

The new Journal of Virtual Worlds Research is out and it is a special issue on Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds. I have a machinima piece in it, "Rethinking Virtual Commodification, or The Virtual Kitchen Sink."

The link to the machinima [used to be on the front page of the JVWR but that link no longer works now that there is a new issue. Here it is on youtube.]

The link to the pdf with the text of the narration AND then some Notes with some more writing about each of the four virtual commodities I focus on in the piece, Alexith and Shirah Destiny's plants, Maya Paris's burlesque items, Filthy Fluno's actual and virtual paintings, and Rayzer Haggwood's guitar animations is HERE.

This piece picks up some of the ideas I explored in an earlier JVWR piece from 2008. It is also the machinima I was working on when I deleted my SL office/house!!