Thursday, July 16, 2009

Endings & Beginnings


Things change a lot, and fast, in a virtual world. This was one of the themes in The Falling Woman Story, and it has continued to amaze me. The SL6B celebration of Second Life's sixth birthday is long over now; that was my first installation that went up, and then had to come down. I had been dreading dismantling it. Not only did I grow to like it, and enjoy being a part of the larger project and group who exhibited there, meeting some talented and interesting new people through that experience, and learning so much about building, installation, etc., but I just hate endings. I don't know whether the moving date you have marked on your calendar that you can see all the way across the room is preferable to the date you look back on later, that swells with significance only in retrospect, the shudder later when you remember the swiftness with which that event snapped you out the door, forced an ending, when you look back and realize that that was the last time you were someplace, or with someone, but you just didn't know it at the time.

Luckily, in SL, there are always new projects, new beginnings, new places to discover! A fantastic new show opened at Caerleon, always a place to see some of the best virtual art in SL; this slurl will plop you in the middle of Al Lurton's piece at the Caerleon Future Project, and you can make your way from there. Brooklyn Is Watching has moved to the aptly named Impermanence sim, generously hosted by the University of Kansas and Sage Duncan/Stacey Fox, slurl here. My friends Alexith and Shirah Destiny opened an art gallery dedicated to the theme of nature above their garden shop at Destiny Blue; I have two clickable sculptures in it, and so do my good friends Maya Paris and Misprint Thursday, as well artwork by six other artists. From this slurl, you'll arrive at the entrance to the Destiny Blue Designs garden. There is a sign to teleport you up to the gallery.

But the most exciting development for me happened just days before the SL6B exhibition closed, Millagrosa Vella, asked me to install the Gloom Meteor build as part of the Fiteiro Cultural presence in Second Life, at Casa Millagrosa (slurl here). I could not be more excited, and love being over there. Builder extraordinaire kurie Erde is working on a ride between the sculptures, and we are cooking up something about point of view, too. So new beginnings!

Saturday, July 11, 2009

Love to Sparkle


Wanting to make the boundaries between the virtual and actual worlds more permeable? Itching to toggle just a little more between them? Then Sparkle is for you!! Sparkle is the delightful name of the iPhone app that lets you log into Second Life and use instant message with friends, participate in local chat wherever your avatar is (although you can't see the space visually), accept inventory offers, and teleport friends to you so they can participate in your local chat.

It seems to work pretty well, except of course that no one knows your avatar isn't "really" there, or is even less virtually there than usual. A while ago, standing around on my land, a mysterious stranger appeared who told me he couldn't see my, that he needed to relog with "eyes," and explained the various viewers and programs that people use for SL; he was using a messaging-only one at the time. It confused me no end at the time. So I try to tell people that I am on my iPhone, that I am Sparkling, or on Sparkle. "L1Aura Loire sparkles at space shuttle launch" I think there are some good verb possibilities here.

What is the point of Sparkling? As usual for these things, there are as many answers as there are people in SL, because everyone is doing something different. If someone is involved in a project and wants to check messages away from their computer, this is a good way to do that. I was glad to be able to answer a question about the build I am installing at the Fiteiro Cultural (see pic above, more on that completely exciting development soon) when I wasn't going to be inworld for a while. Another time, I was stuck waiting someplace and popped in, had an amusing conversation with a SL friend. I don't use text messaging on my phone, but I guess I used it like that.

But mostly the experience of using Sparkle on the iPhone is that it is yet another way that the virtual world creeps out of the computer and into the "real" world. There I am, walking around with the sexy little iPhone, but also "being" L1. Even though I can't see my avatar, she is there in SL, talking to someone, who can see her. I am really in two places at once, here and there, in a way that I am not when I sit at my computer. This is how I see the future of virtual worlds developing, so that over time, as the technology develops, toggling between the virtual and actual becomes as easy as making a phone call is now on a cellphone--wherever you are, with all the info at your fingertips, or braintips-- and we exist in both realities, sometimes simultaneously. And there will probably be more kinds of realities, experiences, and subjectivities, too, that make SL look like having a telegraph exchange instead of a face to face conversation.

Another experience I had recently used the avaline, a phone number for avatars. I called Sage Duncan on her avaline, inworld, from my home phone. She answered in her voice chat in Second Life and we talked. This blows my mind!!! OK, I know she is a real person--Stacey Fox at Kansas Univ--as well as Sage Duncan, superhero/fox as I like to think of her because she can do everything--with panache--and has helped me out more than a couple times when I had primmed myself into a corner. But still!! Calling her in the grid on a telephone! Mixed reality! Toggle! A new interface! Use that technology!

To Sparkle, then, is perhaps to have that double existence in the actual and virtual, to be both/and, to be on the cusp of the toggle, maybe falling over the edge into . . . .

Friday, July 10, 2009

BIW Best of Year One: Top 30 Opens Tonight, Friday July 10, 6pm EDT


The 30 best of Year One of Brooklyn Is Watching are on the sim and just about ready for you to come and see them. The exhibition opens Friday, July 10, at 6pm EDT, and it is breathtaking. The pieces here demonstrate the possibilities of virtual art, and the range is fantastic. This pic here shows L1 in front of Oberon Onmura's Beacon at its transition to collapse, and also DC Spensley/DanCoyote Antonelli in SL magnificent piece Tower of Light. Here is the slurl. Come and see the many many more pieces by artists including:

Dancoyote Antonelli, Dekka Raymaker, Gazira Babeli, Glyph Graves, Juria Yoshikawa, Misprint Thursday, Patriciaanne Daviau, Oberon Onmura, Pavig Lok, Rachel Breaker, Rezago Kokorin, two time nominated Arahan Claveau, Comet Morigi, Ichibot Nishi, Nebulosus Severine, Selavy Oh, Solkide Auer, and three time nominated Bryn Oh and four time nominated Alizarin Goldflake.


Monday, July 6, 2009

There's No Confusion Like SL Confusion: Identity, Alts, & Other Aspects of Self

L1's virtual head is spinning. She has often been confused in SL, as it can often be a confounding and quick-changing environment, but this experience beat all. First, I was talking to a SL friend inworld, then logged off. Then I got a friendship request in my e-mail from an avatar with the same first name as my friend, popped back inworld, accepted it, and said hello. I thought it was my friend, in a new account. I helpfully offered skins and shapes to the "noob"--what an insult, really, but of course only meant as a quick start! Because of the nature of SL conversation, perhaps, or various coincidences between my friend and this person, someone I know in the actual world, it took a while to unravel the misunderstanding, and we had a good laugh, and were glad to connect inworld.

But it made me think. Anyone could be anyone in SL, something I have not really understood fully before. No wonder some businesses are wary of SL, although I had previously thought about it primarily because of the general weirdness of the virtual world, the strong sexual content and the unpredictability of what can happen at one's shop or event. I have had a lot of confidence in my virtual intuition or something, and now I think that is a lot of bunk. Unless we choose otherwise, identity is shrouded in SL.

I had been thinking of this anyway, and the other night took a picture of some willing but wanting to remain anonymous avatars at a fun club I like to go to inworld, Flashmans, (slurl) a place with an excellent 20s and 30s music stream, fun dances, and a surrealist bent in the decor. The clever club owner put a smooching poseball in front of The Lovers, a 1928 Magritte painting that sometimes scares the crap out of me when I see it, prompting thoughts of hostages, torture, and claustrophobia, sometimes seems right on about the illusions of romance, and at other times seems too cynical. Kissing aside, the Magritte image speaks eloquently to an aspect of SL social interaction, one that on one hand allows for greater intimacy because of anonymity, and on the other, puts up barriers, or operates as a barrier that is already there because it is a virtual interaction. And then of course there is the whole element of computer-mediated-communication I have discussed here and on the Toggle page, which leads people to put idealized selves out there, interpret the sparse typed words how they wish, and create feedback loops that reinforce positives over negatives (until, perhaps, they become caught up in a negative feedback loop, when that would take over, and amplify the negatives). Like the figures in the Magritte image, we are all stuck in our own heads, mired in our own subjectivities, and maybe the filter through which we see is more opaque than we ever care to acknowledge.

This also brings me to another topic I have been thinking about: alts. Alt is, I believe, short for alternate account, another avatar with which a person logs into SL. There are a lot of reasons to have alts, and one of my friends and I made a list once. Basically, there are personal and professional reasons. Artists and business people use alts to test things, to make sure permissions work on avatars that aren't theirs, or to see if something works with two or more avatars, etc. Machinimatographers use alts as camera people, as cameras, really, or as actors. I have a whole cast who were in a science fiction piece I made last year when I was learning about machinima that was so bad I never bothered to cut it together. Avatars who are well known, inworld or in both realities, might want some of the anonymity that most people have in SL, and will use an alt for that, either to be able to be incognito, or check out the business competition. Professional people just might want a social alt, and all their friends know who that is, so little deception involved, except maybe to acquaintances, who could of course become friends, and that could be murky territory. And then of course there are probably as many personal reasons to have alts as there are people who have them: to play with different identities, to start fresh, to have more experiences, to have peace and quiet to work or explore, to compartmentalize identity, to be malicious, to have affairs, to hide in various ways inworld. People can experiment with an alt, and might have an alt of the other gender, or one for a completely different purpose, like role play or gaming, or to participate in one of the many subcultures, maybe to have a third or even fourth life.

My camera alt, Kino, started off as a camera holder. I shrunk the avatar and hid it in flower pots and things for shooting. Then, as my scripting teacher was working on my camera follower eye object for me, and I couldn't get it to stop following me, which was hilarious, I realized I could log in as Kino and send him a message from that account: "This is the eye. I am on the loose and L1 cannot control me." Hahaha. Pretty funny stuff. Hilarity ensues. Machinima is made about the eye. Then I start to get some ideas for a screwball comedy, but I don't think I want these humiliations to happen to L1. Aha! These things can happen to Kino! She needs some good hair, an outfit or two, etc., became more of a character. I filled out her profile, because in the screwball comedy, which takes place in SL, the characters look at each other's profiles. I also realized I could join some more groups, having filled up my allotted 25 as L1. At one point, I considered trying a role play game, and almost enrolled as Kino in Star Fleet Academy, picked up the application and everything, but they are very serious over there. I contemplated trying to get kicked out of Starfleet, but I wouldn't want to disrupt their game. I do not think I talk or act any different as Kino as I do as L1. If Kino is around, I will tell people to ignore her because she is my alt, or say funny things as her once they know. Sometimes, if I am in as Kino, I will tell people I am an alt, and leave it at that, not sure why, maybe because her profile is kind of crazy.

To be sure, alts are deceptive. I went to a philosophical discussion at Thothica--as Kino--about alts. I was going to say I was an alt, but I thought the moment to do so passed and it seemed too dramatic. I did send IMs to the people there who knew me. It is just murky territory, I think, with absolutely no parallel in the actual world. How could you be right in front of someone, interacting with them, having a whole relationship with them, and have them not know they had met you before but you had a different name, and face? That you were being two people with them? Or used to be someone else and now were this person and they didn't know that? Even if the reason is innocuous, or justified, or none of their business, even if the alt-perpetrator was not trying to put anything over on anyone, but alting for some other reason known only to him or her, it is a rotten thing to do to someone if it makes them feel bad, or if it would make them feel bad if they knew it, or if you thought it would make them feel bad if they knew it, but maybe they wouldn't care less. Does the golden rule apply? Or does that just tighten the burlap around our heads?

Except of course that it is in SL, in a context in which the social contract is often based maybe not on lies but not on truths either. It does not automatically include revealing actual identity in the way that a face-to-face interaction might. Alts may be deceptive, but so is SL, or it can be, even if no one is trying to make it that way on purpose. Isn't the avatar an alt for the actual person behind the computer, the typist? What difference does it make who else an avatar is, if we are interacting with an avatar on the level of SL?

I am sure there are all kinds of deliberate and malicious uses of alts, but my interest doesn't tend there, and it all makes me think of some of the scenes in the screwball comedies of the 30s, like The Lady Eve or The Awful Truth, or even the jail scene in Bringing Up Baby. The Lady Eve has an edge to it, in part because it is Barbara Stanwyck, so maybe not the best example here, although it is a sort of alt revenge now that I think about it. (And maybe there is a good machinima noir of an alt story, a femme fatale who is genuinely unknowable, maybe even to herself, lost between accounts!) I saw a production of the play The Importance of Being Earnest in Second Life, and thought that was a particularly resonant and funny play in the SL context. Shakespearean comedies, too, would have excellent significances, with the cross-dressing impersonations, mistaken identities, and overall investigation of self, appearance, and social customs.

And, yes, all this makes me more interested in what I call the mixed-reality works in progress of friendships, ones that bridge the boundaries of the virtual and actual worlds, and have been enjoying playing with some new gadget/applications that facilitate those border crossings. There is an app for my new lovely iPhone called Sparkle, that logs me into SL and I can IM or have local chat with the folks inworld with it. There are the new avalines, phone numbers for avatars, and yesterday I called Sage Duncan and talked with her with me on my home telephone and her on SL voice chat. Earth calling Sage, Superhero/Fox!! These are the kinds of technologies that make toggling between the actual and the virtual possible.

Tuesday, June 30, 2009

Imaginary Friends


My former chair sent me a funny comic strip, as he does every now and then, and this one really made me laugh. It gets to the heart of one of the issues around computer-mediated-communication, which is the way we establish and maintain friendships and relationships in online communities and within virtual space. Certainly, one of the fascinations for me in Second Life is the social engagement; in such a rich visual and imaginative environment, where does my subjectivity end and that of the real people on the other side of their computers begin? It is a moving line, and maybe a liminal space that we share, at times, at the best times. That is my utopian vision, at least, and has been my experience sometimes, with some people, and so that is my story and I am sticking with it. It is the theme of TOGGLE, the piece I made for the Frontline Stories from your Digital Nation project, which you can see on their site here or if you want HQ, on youtube here. Mine is the top right bubble. I made the piece specifically for an audience not familiar with Second Life.

I fleshed out some of the complexities I thought I glossed over in the piece on this webpage. Basically, the "hyperpersonal" mode of computer-mediated communication that is fostered by the text messaging in SL, which allows for selective self-presentation (according to scholar Joseph Walther; see the webpage for more) means that relationships are forged between two idealized selves, with a feedback loop that tends to reinforce positives over negatives. It doesn't mean that those qualities aren't there in the actual person, because undoubtedly they are, but the selective self-presentation gives the typist more control over what is shared, even to the point of being able to erase what one is typing as you see what the other person has just said, an impossibility in voice chat or face to face communication. No matter how natural or relaxed one is being in text chat, there is always that element of control, and of the lower "emotional bandwidth," as Pathfinder Linden terms the low-cue environment.

So given that, what does it mean to be an online friend? That question has so very many answers. Are they, as the comic strip snipes, "imaginary friends?" Who can have 1000 friends? Or how about followers, as Twitter terms them? There are as many reasons to "friend" someone in SL as there are people, so that question is impossible to answer in a broad way. Everyone has a different idea about what it means to have people on their friends list, and some people edit those lists, trimming away people, and some don't. I tend not to.

To turn to another online friend-space, I do not spend much time on Facebook, don't get the updates in e-mail, etc, but I do like it , and do check in now and then. I've connected with people with whom I have lost touch, and I do feel back in some kind of network with them now. They are right there, virtually. And all of a sudden, in one virtual place, are all the different chapters of my life, from high school (because it was a high school friend who got me to actually do more than put up an empty page on Facebook to begin with) to people I only know in Second Life. It makes me feel more integrated, like all those parts of myself mingle there on the facebook page, and a narrative forms for me. I have been rotten at keeping in touch with people, not for any good reason, and so I am glad to be reconnected, to be part of the web of contacts, to see their pictures and find out what they are doing. In some way, there is a little piece of me still there in Bloomington, for example, and I suppose it is there with the people who are there. Maybe that is what is left behind when we make a choice and leave someplace instead of staying; in my mind's eye, in a flash of memory, sometimes in dreams, all of a sudden, I am right there, in Bloomington, walking down South Stull to my house. I see some pictures, some faces, on facebook and it happens then, too, and I am in both places, here and there. It is a kind of virtual experience, mediated by technology, or prompted by it.

So what does that have to do with imaginary friends? I think it is in the same category, of a highly subjective, individualized, internal experience that is also connected to something real and external. In one way, all friendships and relationships exist in the imaginary; we are symbolic for each other. I do not believe that my SL friends are imaginary friends; I do not think that I have that good of an imagination. I am also sure that I participate in creating the image I have of them in my mind, the same way I fill in the gaps between the people I knew in the past and the current photos on Facebook. But even more than that, in the way that Bloomington is still there in my mind, or rather, how I am still there in my mind, then yes, I suppose that there may be a good place for imaginary friends, extensions of connections made. Do our interactions with the people we care about stop when we are not with them? I think not; our minds, our connections transcend time and space, and that is what imagination is for.

Saturday, June 27, 2009

Desert Place Clickable

This piece was really the turning point of the build for me, when some combination of the meteor gloom and unforeseen emotional upheaval reminded me of the Robert Frost poem, "Desert Places." I was inspired by Penumbra's "so much depends" piece, which interprets that Williams Carlos Williams poem in a virtual context. I also think of all the desert places, internal and external, actual and virtual, we inhabit, and how we cope with them.

There is a flower that holds the poem; click and you see it in local chat and are offered a notecard. The particle snow sparkles briefly in the night. The ice twist sculpture gives depth, and the swirling texture on the inside of the snowglobe destabilizes one's point of view. The poseball makes the avatar creep and climb around in the snow. Stand up and you will sink into it.

The piece also makes use of an experiment I've been playing with: using friends' rez dates for the numbers in particle scripts to make different colors and effects.

Desert Places

by: Robert Frost, 1936

Snow falling and night falling fast, oh, fast

In a field I looked into going past,

And the ground almost covered smooth in snow,

But a few weeds and stubble showing last.


The woods around it have it--it is theirs.

All animals are smothered in their lairs.

I am too absent-spirited to count;

The loneliness includes me unawares.


And lonely as it is that loneliness

Will be more lonely ere it will be less--

A blanker whiteness of benighted snow

With no expression, nothing to express.


They cannot scare me with their empty spaces

Between stars--on stars where no human race is.

I have it in me so much nearer home

To scare myself with my own desert places.


The Future of Virtual Subjectivity, or From the Gloom Meteor

Here are some pics from my installation at SL6B, and here is the website I made, with the notecard info from it.