Showing posts with label avatar. Show all posts
Showing posts with label avatar. Show all posts

Monday, January 18, 2010

L1 Had a Busy Week at Berklee Last Week!




Last week, on Monday at Berklee College of Music, I was really thrilled to bring together an amazing panel of Second Life musicians inworld while Pathfinder Linden and I held down the fort in the physical venue at Berklee's annual faculty development conference, BTOT (Berklee Teachers on Teaching).

Then on Wednesday night, I was just trying to show the new students what L1 looked like while I was welcoming them on behalf of the faculty at the Spring Entering Student Convocation, but you know her, she is not one to keep quiet . . . .



Friday, August 21, 2009

That ain't no woman! It's a man, baby! Reflections on Botgirl's Identity Reveal

Botgirl Questi, AI, had teased that the actual world identity reveal was coming, and I was really looking forward to it. I don't know her very well, but I admire her, appreciate her work and tweets, and enjoy it when we do talk. Who was she? Did I already know her? How cool was she going to be in her human form?? I can wax pretty enthusiastic about my virtual friends, and think pretty highly of Botgirl (still do). When we started chatting on gmail chat and met inworld, talking about a collaboration, I was excited. She tweeted and blogged a couple of my blog posts, and I was thrilled. I am very interested in the virtual band, plan on following it, and think my Berklee students will be interested in it, too. And when we chatted, and talked about our kids, well, we were two techno-savvy, comic-lovin', avatar-inhabiting, mothers connecting.

Oh, right, except that Botgirl is really a man! Read the post here. Yes, as my friend said to me last night when I was telling him about this, there is a lot of that going around, but nevertheless I was really surprised. This is actually the second time a cool woman avatar friend, hip to technology, great to talk with, someone I had been hanging out with, has turned out to be not woman at all. It is a strange feeling, to find out that the assumptions one naturally has made, that one has been encouraged to make, are false, at least on one level. Yeah, yeah, in the virtual world, what difference does gender make? All avatars are really substitutes or alts for the actual person, or the typist, if you will, masks, exaggerating some characteristics, hiding others. Blah blah blah. The revelation still stung.

In the post revealing his identity, David wrote:

The short answer is that the pseudonymity that initially facilitated free expression is now a box that constrains creative growth and the development of more fully realized personal relationships. For the first year or so, social interactions were strictly from Botgirl’s perspective and consciousness. She adamantly refused to admit to having any human aspect. But over time, as a number of acquaintances moved towards friendships, it began to feel like withholding all reference to my human identity was inauthentic. So I started to intentionally inject more of my human self into the conversations. No identifying information, but personal anecdotes that were relevant to a conversation. The problem this created was that although both Botgirl and I feel “real” as unique individuals, we are pretty much a sham as a morph.

Those moments of personal anecdotes were the ones that leaped to mind immediately, because I thought they were from another woman. See, I am hung up on the gender. I really, really am, no matter what I would have thought I would have said, how I thought I would have responded. Not that it actually makes a difference, when I do think about it--two parents talking about their kids, not two mothers, so what?--but I am examining my initial emotional response. I tweeted glibly that she is still Botgirl to me, but that was wishful thinking. Maybe it is no coincidence that my laptop logic board failed right after I found out about Botgirl/David! Something short-circuited for a moment! Do I lose that woman friend, then, the one I thought I had? Or who was never really there anyway. Another piece of the frakking virtual world illusion that I am willing to believe in and then it is gone, baby, gone, and I am just an avatar jerk standing there, looking where there once was something that is never going to be there again. Oh! (Insert David Byrne, "Once in a Lifetime"-type smack on the forehead!) It was never really there to begin with! Yes, yes, the actual world is like that too. Blah blah blah on that one, as well. (Once I have my laptop back, I will be back to my usual optimistic self. Perhaps.)

OK, I am all for people experimenting with gender and other aspects of identity in SL. I think that Azdel Slade's project Becoming Dragon about gender and other transformations is fantastic; link here and slurl for SL inworld installation until Aug 30th here. I am happy to call you "she" if you have a female avatar, and be your girlfriend, participate in making that real for you, even if sometimes I look at you and see you reflect back to me what I see as an idealized, essentialized version of my existence. But, you know, the thing about gender, about SEX, about having a female body that you guys running around in your big-boobed, wasp-waisted "girl" avs don't and will never understand, is that having a female body is not only a social experience. It is not only about how people treat you, but it is also about what it is like to live in that body, physically, biologically, phenomenologically, without stepping in and out of it at will. It is not all about "empowerment" and "sexiness" because of boots and clothes. It is not only manipulating the construct of femininity, the performance of gender. It is also what it means to be afraid that you are not safe simply because you are in a female body, that your sexuality is not always defined by yourself, or that your worth as a human is judged by your appearance and value as, basically, a sexual or breeding object. It is to notice how you are responded to when you are one size, and how that changes if you are another. The whole issue of idealized feminine appearance is one big trap, and so easy to fall into in the virtual world. L1 is up to her shiny eyeballs in it; she may have to become a centaur or something to get out of it. But to be female in a virtual world is not the same as being female in the actual world, and being female in the actual world is very different depending on where, when, and who you are.

This actually brings me to an extraordinary sculpture I saw yesterday, Grand Odalisque, by 3D Soup, at the Rezzable sim The Black Swan, which is departing Second Life for their own OpenSim very soon. Our loss. I didn't intend on including these pics here, but I guess they fit remarkably well with the ideas I am trying to express. And I love her face.






It is unprecedented to see an image like this in Second Life, not just because of the hyper-realism (a topic that came up tangentially in the panel discussion I was on with Rezzable's Paviq Lok and Stacey Fox last week, see previous post), which I see as one of the ways virtual worlds will develop, not because of the skill it must have taken to make the sculpties for this piece. We don't see this kind of non-idealized image, especially of the female body, because most people are not interested, and in fact as I stood in front of Grand Odalisque with a few of my friends, the crowd shifted dramatically, from a quietly appreciative one (mostly in Instant Message, I think), to a rowdy bunch making fat jokes and using local voice chat. Yes, the virtual world is impermanent, ephemeral--that is its nature. But the way it is superficial and false is a choice, the consensual hallucination we create, that makes something like Grand Odalisque so unusual to our eyes, so out of place.

Back to Botgirl: I was prepared for Botgirl to really be Grand Odalisque. We are all more like Grand Odalisque than the idealized avatar, and seeing both in the same virtual space reminds us of that, maybe brings us up short (literally, given the gap in size between us and her! Interestingly, it is with a similar disproportion in size that David chose to illustrate his reveal, BIG David face, smaller Botgirl. I, in contrast, tend to show L1 and myself as the same relative size in the pieces I have done.)

I just wasn't prepared for Botgirl to be Botguy. In the long run, it doesn't make a difference. There have always been good authors who have written good characters of the opposite gender, and I interacted with one. Initially, I felt a little duped I guess, and it makes me wonder about authenticity, integrity, in virtual worlds when so much can be obscured. I am not one to throw stones, and I am getting over it. I could toggle, knowing that behind Botgirl is David, interesting in his own right, and think that through. Mostly, I don't want there to be no more Botgirl, the one in my head (and if I ever needed confirmation about what computer mediated communication can do, this is it.) And this is where I wonder if I am willing to stand here as the virtual jerk with nothing really before her but illusion. Not sure. My sabbatical is over. I would like to give the virtual world a little kick while I stand here. Anyone got a good animation for that?

Friday, November 21, 2008

Socializing with Out of the Box Avatars

L1 had her first surprise visitor of someone I actually know on the SL land yesterday, a very welcome one, the avatar of one of my colleagues who had read the JVWR piece and decided to check out Second Life.  He picked the Male Musician avatar, which is the same one my husband picked when I convinced him to join me in SL for an experiment, and so I was doubly confused: suddenly someone else was there, looking just like my husband, but with some strange name.  Eventually we sorted it out, but not after a little confusion with a few layers of identities: personal, professional, and virtual.  Then we had a great time, teleporting around as we could do only in SL, also crashing and experiencing enough lag to make us occasionally asynchronous, which may have a real world analog, but it is not nearly so dramatic or visual.  It was a blast, especially when his hair suddenly disappeared, and luckily he got it back.

One of the things I noticed is that when we were using text chat, it was our avatars talking, but as soon as we switched to voice chat, it was us.  I wonder if that would happen if I were talking with someone I didn't know in real life, someone whose disembodied voice I wouldn't recognize.  I certainly didn't recognize my friend in his avatar, at least not right away.  I am also curious to meet people in real life whose avatars I've come to know.  

Here are pictures of L1Aura talking with our colleague Tiak8 (who almost immediately mastered gestures like the shrug) and L1 with her husband Tich.  You can see why she was confused and has since given Tich a makeover.  The wonders of the virtual world. Tiak8's gesture below says it all.



Monday, November 10, 2008

L1 Speaks (and Lori Writes) in JVWR

The second issue of The Journal of Virtual Worlds Research includes a "think piece" I wrote with a video response by L1Aura Loire on youtube and inworld Hopefully this will be the beginning of a collaborative project between the two of us, using writing and video for an actual/virtual dialogue about topics pertaining to virtual worlds.  

Wednesday, August 6, 2008

Relaxation Response

By "relaxation response," I do not (only) mean a summertime post, but the counterbalancing response to stress theorized by Herbert Benson, M.D.; click here for the Benson-Henry Mind-Body Institute's website.  There is a study starting in early September in which I've agreed to be a subject that will investigate whether people can be taught to elicit the relaxation response in Second Life.   There is one session in which the avatars do yoga, but the people do not.  The researchers postulate that the people will get a real-life benefit from their virtual yoga.

This is pretty interesting stuff.  It explores the mind-body connection as it applies to people's relationships to their avatars, to how their avatars' experiences effect them.  I wrote previously about how much more fun it was to have L1Aura do physical things like dance at a rave, jump off a cliff with Nettrice, or hang glide than I ever would have thought they would be.  They are experiences, more so than if I had only watched them in a film, but not fully physical, either.  Is the difference the participation, being able to control the motions?   Is it the identification that we build up with our avatars?  

On another note, there is an article about my Newbury Comics Faculty Fellowship Award in the current issue of the Berklee Alumni Magazine, Berklee Today.  I took the picture they used of me myself, so figure that one out.