Showing posts with label I Love Lucy. Show all posts
Showing posts with label I Love Lucy. Show all posts

Monday, April 12, 2010

10 Questions to Ask about Technology

Here is a post from my two course blogs this semester, for Approaches to Visual Culture & Digital Narrative: Theory and Practice. Both classes are now focusing on new media (Digital Narrative always has), and I worked up these questions more for the Art History class, to help us get our minds around how a new cultural form changes everything. Of course, as we've seen in our exploration of 20th century visual culture, this is nothing new, and as each medium was new, and then not, it was a lightning rod for cultural discourse. In order to understand the virtual art we'll be exploring and making next week, we have to dig into the opposition between "reality" and "artifice" that we've seen questioned all semester--in I Love Lucy even! (sly plug for my new book, available April 15 everywhere!) It is fascinating to think about SL in reading through these questions . . . and I'll be asking my students to do that in the coming weeks.

Here are Ten Questions (ok, there are more, because some questions are kind of nested) to ask about a new technology tool that help us think about it in its wider cultural context. I am working off of, as usual, Cultural Studies founder Stuart Hall's idea of the circuit of culture, in which production, consumption, regulation, representation, and identity are all mutually informing. When we combine this with the historical trajectory perspective I am always harping on--which puts any given cultural text (game, device, app, film, dvd menu, etc) in a lineage of antecedents, looks for its peak if it has had it yet, and then speculates wildly on what might come next--we will always have a lot to talk about when we talk about any new aspect of technology, beyond the thumbs up/thumbs down reaction from which we might start and then come back to at the end, perhaps more thoughtfully.



Ten questions to ask about a new technology:


1) What is its purpose?


2) What was its analog, if there was one? How does a mediated, digital, or networked version of the tool or technique change it?


3) Who uses it? How? When? Where? Why? Does the use change over time? Do different users use it differently?


4) How does a user learn how to use it?


5) Who makes it? Who profits? How?


6) How is it regulated?


7) How does it spread?


8) Does it create or fill a need?


9) What is the interface? Is it also an object? Or a practice? Both? (think cell phone)


10) How does the user change the technology as he or she uses it? (mods and hacks and appropriations) How does the technology change the user? How does it become part of a person's sense of self?

Monday, October 26, 2009

Burning Life


The blog has suffered with my return to teaching, and some of my attention has been focused over at my Technology, Self, & Society course blog. I have also been pretty busy, with the Burning Life festival. Here is the slurl to the theme camp joyously and wackily built by Maya Paris and myself, Fembot EggBounce & Pangirl Fries.

My part of it is called "From the Frying Pan into the Fire," which sums up my SL experience! Actually, it is about a character I created called Pangirl, who is kind of a golem maybe created by Lucille Ball or Lucy Ricardo.

That is the Pangirl avatar, which my friend Uzzu made for me out of my Pangirl sculpture, so people can wear it and BE Pangirl.

Here is the story:

A moonlit night on the playa in 1959: a tall-red-headed woman with bright blue eyes raced through the desert in her big shiny car. Suddenly, a frying pan glinting in the moonlight on an abandoned campsite caught her eye, even through her tears of fury, and she screeched to a stop, dust obscuring the car's tail fins.

She flicked her cigarette into the ashes, flames jumped. She picked up the pan, and dropped if fast--somehow it was hot! What she didn't see was the little piece of the pan that chipped off, nestled into the flame and the ash, started to change as she walked away.

Thus was Pangirl created, glinting in the playa moonlight. She staggered out of the embers, made her way to a town, then a city. She tried so hard to fit in, to play nicely in the domestic constraints of American culture in which she found herself, but her fire nature, or maybe her iron nature came out, and she could not. She tried to have it all, to bring home the bacon, fry it up in a pan, and never, ever, let him forget he's a man, but instead she grabbed her rolling pin and purse, burned the house down, and lit out for the playa again, back to whence she came. There she stayed alone for a long time, growing ever bigger and harder, until one day a space ship hovered, and the Fembots joined her. She had a lot to tell them.


*****

Inspired in part by finishing my book on media history and I Love Lucy, and in part by my desire for Maya Paris's Fembots to have a friend when they landed on the playa, I created Pangirl. In the late fifties, Lucille Ball and her real-life husband were portraying a happy couple in their hit television show while all hell broke loose behind the scenes. I imagine the gap between reality and illusion, always an intriguing theme, must have been hard to bear. Maybe she even wanted to burn some stuff down.

It made me wonder what kind of golem, a magical Yiddish folklore creature made of clay, might have arisen out of women's experiences of the gaps between how the media portrays their lives and how they experience them, whether they are involved in the kind of large-scale public charade Ball was, or just their own. On the one hand, I think a lot has changed in fifty years, but then I look around at the images of women in Second Life and then I wonder. Maya created her Fembots because she didn't see images of female robots that she could relate to, and perhaps together our installation calls attention to how we choose to image ourselves and others in here. Oh, and out there, too.

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There is machinima that plays on the television screens at the installation, which is not meant as a standalone piece, but to be seen at the installation. Nevertheless, I will post it here.

The way I made this one is kind of interesting, because I improvised with the Freud chatbot at The Theorists Project (slurl) as well as having some scripted lines that I shot there. I shot some of Poid Mahovlich's fires at two of my favorite beach sims, Monkey Cove and Knowhere, and intercut those with the "session" with Dr. Freud.

Sunday, January 18, 2009

I Love Lucy moment in SL

Can you see what is behind the fabulous Bryan Mnemonic, just to the right, on the floor?  It is L1Aura Loire's hair!!!  I went to shoot footage of him in his Virtual Harlem sim, where he is doing just about the most interesting and innovative teaching in Second Life, and this is what happened:

I turned off L1's user interface so it wouldn't show in the video footage.  I clicked around and must have somehow detached her hair!  So I hurriedly put on some more hair once I realized it, and of course Bryan was very nice about it all and we had a good laugh and did the interview.  BUT I must have actually DROPPED the hair, not detached, because as soon as we were done and I eager went to check the footage, I could spy L's hair in the background.  GASP!  

L1 sent Bryan, who was teaching there in his Virtual Harlem space, an instant message alerting him to the abandoned hair, and being the gentleman and scholar that he is, he immediately returned it, hopefully before any students could see.  

Only in Second Life.  But this is what would happen to Lucy Ricardo if she were bumbling around in here.