Showing posts with label BIW. Show all posts
Showing posts with label BIW. Show all posts

Tuesday, August 25, 2009

L1 & Sage Discuss Pieces from the SLon des Refusés

L1Aura Loire & Sage Duncan talk about about some pieces in the fabulous SLon des Refusés, part of the BIW Year One Festival, curated elegantly by Mab MacMoragh, Moncherrie Afterthought, Dekka Raymaker, and Arahan Claveau.

See the SLon show here for an extra extended week, until August 30: http://slurl.com/secondlife/Magoo/128/128/2

We discuss pieces by: Azdel Slade, four Yip, Man Machinaga, and Robin Moore.

Review of several works in SLon des Refuses 2009

Wednesday, August 19, 2009

Footage & Pics from Brooklyn Is Watching Panel at Jack the Pelican Presents in Brooklyn

Here are some pictures from last Saturday's panel discussion at Jack the Pelican Presents, along with a couple of inworld pics Sage and I snapped of the virtual simulations of JTPP, built I believe by Dekka Raymaker, for the Final 5 show of the BIW Year 1 celebration. That's Sage and I, in both avatar form and as the real people we also are. See more of that here.





This video clip is the piece of my talk that ended up on my camera, and so I post it!! Audio of the entire panel discussion is available here, from the Brooklyn Is Watching blog.


Tuesday, August 11, 2009

Going to Brooklyn!!



Saturday, August 15, 6pm at Jack the Pelican Presents in Williamsburg, Brooklyn, there will be a panel discussion as part of the Brooklyn Is Watching Year One Festival! With me on it! Details here.

I will be talking about virtual art, about the criteria I use for evaluating it and making my own. I'll frame my presentation with Walter Benjamin's concept of the aura, because that's what happens when you get an avatar named L1 AURA to do something.

Can't wait to see THE gallery, especially after being in the Final 5 virtual spaces of it. I am also wildly excited to meet Pavig Lok, big fan of Greenies that I am, and, of course, to meet Sage in the actual world.

Thursday, July 23, 2009

Brooklyn Is Watching Panel at Jack the Pelican Presents in Brooklyn

I've been following the Rezzable departure from Second Life for their own OpenSim, and so was over at Greenies to check that it was still there. I love the scale, the sense of play, involved in being in that build. I logged off there and so logged back in there, right after, in one of those serendipitious synchronicities that delight, amaze, and sometimes perplex/chill me in SL, I was delighted to find out that not only was I chosen to be part of the panel discussion for the Brooklyn Is Watching Year One Celebration at the Jack the Pelican Presents gallery in Brooklyn on August 15, but so is the artist who built Greenies, Pavig Lok! And also, Superhero/Fox Sage Duncan/Stacey Fox. We are working on some kind of SL component, too, because we love mixing that reality!

Friday, July 10, 2009

BIW Best of Year One: Top 30 Opens Tonight, Friday July 10, 6pm EDT


The 30 best of Year One of Brooklyn Is Watching are on the sim and just about ready for you to come and see them. The exhibition opens Friday, July 10, at 6pm EDT, and it is breathtaking. The pieces here demonstrate the possibilities of virtual art, and the range is fantastic. This pic here shows L1 in front of Oberon Onmura's Beacon at its transition to collapse, and also DC Spensley/DanCoyote Antonelli in SL magnificent piece Tower of Light. Here is the slurl. Come and see the many many more pieces by artists including:

Dancoyote Antonelli, Dekka Raymaker, Gazira Babeli, Glyph Graves, Juria Yoshikawa, Misprint Thursday, Patriciaanne Daviau, Oberon Onmura, Pavig Lok, Rachel Breaker, Rezago Kokorin, two time nominated Arahan Claveau, Comet Morigi, Ichibot Nishi, Nebulosus Severine, Selavy Oh, Solkide Auer, and three time nominated Bryn Oh and four time nominated Alizarin Goldflake.


Friday, May 29, 2009

So Much Depends






At BIW (Brooklyn Is Watching), there is an installation by Penumbra Carter that interprets William Carlos Williams' 1923 poem:

so much depends
upon
a red wheel
barrow

glazed with rain
water

beside the white
chickens.

The installation is interesting. It goes against a literal image of the wheelbarrow, the way I picture it, on a farm, rustic, Hopper-esque or Scheeler-ific. Definitely realism. I have taught this poem a long time now and, like the things I teach again and again, revisit it twice a year, sometimes with much to say about it and sometimes, despite all the discussions and lectures, as if I have never seen it before. There is a lot there, and there is nothing there.

What does he mean "so much?" Those are the only words that are extra, and the first two lines are the only ones that are not pure imagist; they give it context, theme, and position us as readers. The wheelbarrow is important; it is the crux of the farm. And for modernism, the thing itself, not the idea of the thing, to misquote the Wallace Stevens poem I always think of as the companion to Williams':

NOT IDEAS ABOUT THE THING BUT THE THING ITSELF

Wallace Stevens

At the earliest ending of winter,
In March, a scrawny cry from outside
Seemed like a sound in his mind.
He knew that he heard it,
A bird's cry, at daylight or before,
In the early March wind.

The sun was rising at six,
No longer a battered panache above snow...
It would have been outside.

It was not from the vast ventriloquism
Of sleep's faded papier-mache...
The sun was coming from the outside.

That scrawny cry--It was
A chorister whose c preceded the choir.
It was part of the colossal sun,

Surrounded by its choral rings,
Still far away. It was like
A new knowledge of reality.

Modernism hoped for a "new knowledge of reality" with its turn to the thing instead of the idea of the thing, but of course it could not escape the idea of the thing, was enamored with the idea of the thing even as it tried to get past it to the thing itself. That is why Williams puts in those first two lines. Nevertheless, the imagist impulse in Williams' poem--by 1923 an old trick perhaps in need of those first two lines--demonstrates, among other things, the possibilities of interartistic discourse, of when poetry becomes more visual, and, in Penumbra's installation, when a virtual art becomes poetic.

The content of Penumbra's piece can't go without discussion. It was a positive virtual art experience. I saw the notecard giver box outside the mysterious big box with the window, I read the poem on the notecard--hello, old friend! I cammed in, not realizing until later the walls were transparent, which made for a nice exploratory point of view excursion. And then, NOT the farm images I expected, but, well, SPERMY shapes!! Glorious, striving, glowing, wriggling spermlike figures reaching up and out the window, maybe to an egg, maybe to Comet's unreachable mountains. Oh, but sperm nonetheless. There was a nice couch and poseball to click on, and so I can check off the clickability box on my list of virtual art criteria, and when I slipped into mouselook, the sperm pov was good.

And the wheelbarrow? It was at the other end of the room, and there were no chickens, unless the sperm were proto-chickens, but the golden seminal fluid emanates from the red wheelbarrow, and indeed, everything does seem to depend on it, or at least "so much."

There are strong compositional elements as well, nice framing of windows within windows, boxes within boxes, very much in keeping with the modernist painters and photographers who were Williams' contemporaries in the early 1920s. I think of some of the modernist paintings in the Museum of Fine Arts, Boston, like Hopper's Drug Store, from 1927 or his Room in Brooklyn (1932), or Charles Sheeler's Spring Interior from the same year, or his 1931 View of New York, of those strong verticals and horizontals, the right angles, the boxes within boxes that make up those buildings and trapped their inhabitants, so often hidden from view.



Monday, May 4, 2009

I Click Therefore I Am

What does it mean to click?  

Steven Johnson’s assertion that the hyperlink is the “first significant new form of punctuation to emerge in centuries” is an intriguing one for thinking about the connections possible in hypermedia. (Interface Culture: How New Technology Transforms the Way We Create and Communicate (San Francisco: HarperEdge, 1997), 110-11.)  To think about a hyperlink as punctuation, as a connection, in hypertext and new media leads us to one way of thinking about interactivity.

In Second Life, clicking is even more than that, though, it is action and agency itself.  Sometimes you know what is going to happen, and sometimes you don't.  I have been thinking about this since I accidentally overstimulated Oberon Onmura's compelling piece "Awareness."  I am often "near-sighted" in SL, cammed in on something and unaware of my wider surroundings.  I was looking intently at Oberon's installation, at a glowing stick, and thought it was cleverly, ironically, saying in local chat: "Don't click this," not realizing it was the actual artist Oberon standing behind me telling me not to click it, because doing so would make more obelisk generators appear.  Oh, well.  You can watch the debacle unfold in the Brooklyn Is Watching podcast # 56  at around minute 25.  
Brooklyn Is Watching Episode 56
We podcasters really liked Oberon's piece.  Recently he showed me another, related piece that is installed at the NMC sim, where the avatar walks through the stationary obelisks and turns them a specific color instead of the obelisks moving around the space.  His work explores how data moves through virtual space, and leaves traces; the pieces I have seen demonstrate a remarkable restraint and elegant minimalism in a medium and environment that too often invites excess.

If SL is more than a little like Wonderland, and when we see "Click Me," we do, it is with an exploratory perspective, and with the expectation that no real harm can come to us.  In the same way that the kids today expect that toys will DO something and not just sit there quietly like a block, I am disappointed if there is nothing for me to click on.  I want everything to DO something, want it to be interactive.  I want to be able to get into an installation, and look for a pose ball or some other way to be a part of it.  It all has a big "click me" sign as far as I am concerned.  These days, I am sitting on everything if I can't find anything more interesting to do!

And that something would tell me, "Don't click this"--or someone, as it turned out--is a directive I interpreted immediately as ironic, as a challenge.  Maybe that says more about me, or about L1 these days, than SL, but I think it speaks to an expectation--or hope--of what SL, and in particular SL art, can be.   I want to have a playful, ludic interaction with my virtual environment and the objects within it.  I want it to trick me.  I want to be through the looking glass and be dazzled by Wonderland and its inhabitants.  I want to be shown something new, and to have that be an immersive experience that grabs me, or at least my avatar, in the surprising ways that an avatar can be grabbed.  When Oberon was showing me his piece at the new  NMC exhibition (which also houses Misprint Thursday's bridge MAY,  a must-see piece),  he told me about AM Radio's Death of Marat piece, also fantastic, at NMC, and a click that does not disappoint.  

The Ars Simulacra show at NMC opens on Friday, May 8, and I'll post the slurl then.