Thursday, November 27, 2008

Virtual Economy

As I wait to see if I win my first land auction, I was googling around and found an article published not long after my piece on commodification in SL in Journal of Virtual Worlds Research that gives some numbers to back up some of my completely unsubstantiated speculation that consumerist desires might be channeled into virtual worlds: "At Least the Virtual Economy Isn't Too Bad Yet."   According to the article, Linden Labs reports highest ever user hours in Q3 2008.  

No comments: